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Zelda 64: Ocarina Of Time [Tech Demo / Proto / Beta]

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April 4th, 2008 by 8PM

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The first 64-bit version of Zelda, was originally conceived as a way designed to use the features of 64DD. Internal Clock, rewritable discs with a size double what had ever been used on the cartridge, internet connection and tools for editing images, Zelda 64 was presented by Nintendo itself as a title so huge and puzzling that it would be impossible to implement the normal N64. Miyamoto and his team wanted to make a world of Hyrule persistent and completely adapted to the will of the player, any change that would have affected Link to the scene, would have been saved, every tree cut, destroyed every case, the imprints of the feet on the sand, all these and many other things still would have been remembered and would have changed the game environment for the duration of our adventure.

All this because of the possibility of 64 Disc Drive. But there was only one small problem: the 64DD was not greeted with much interest from professionals, remembering the bad purpose made by all previous add-on for console, the DD was growing slowly postponed, Nintendo itself lost confidence in the project and it was not clear if it ever really left. At this point, Nintendo had no other choice, also because of low sales of the N64, announced that Zelda 64 was adapted to be able to go out on normal cartridges, so hoping to renew interest in the console market. But this change meant the voidment of all those interesting features that would have been possible thanks to 64DD and part of the game and history had to undergo an extream cut.

For more info read this article: Project Zelda 3D - The Development of Zelda 64

[Original intro in italian by monokoma, translation by 8PM]

italian_flag.jpg Clicca qui per la versione in Italiano ▼

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5 Responses to “Zelda 64: Ocarina Of Time [Tech Demo / Proto / Beta]”

  1. Ali Says:

    There was so much in these betas that would have been amazing to have actually put in the game. Shame Nintendo excluded the triforce.

  2. monokoma Says:

    They really need to add all these old Zelda 64 demos in the Wiiware channel.. i would buy them for sure.

  3. Bumfacepik Says:

    Look link fighting queen gohma as an adult! With the forest medalion equiped! There loooks like there was alot cut from the game… enough to make a second game out of it.

  4. Yellowmonster111 Says:

    Fighting gohma would it be a little be more scarrier with the blue fog. the palyer would not be able to see from where she’s coming.

  5. Ragalshnagal Says:

    I just don’t understand why they would remove so much good content!

    When Link swings his sword, he does it in a jedi-like way ( swinging from one side to the other. The sword even leaves trail marks after he swings.
    ( You can edit the debug rom, and be able to attack like that at all times)

    An on-rail type Hyrule town is stupid. I hate in Zelda 64, the backrounds look too real. They could have just left everything in 3D. After all, it would have looked so much better.

    I just wish someone with programming skills, could remodel the entire town, and take the game source code for link and let you play as him on a 64 emulator or something. Retexturing isn’t the same. :(

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