Quest 64 (aka Holy Magic Century) is an RPG developed by Imagineer and published in 1998 in both Japan and in the West. From the screenshots in the gallery below we can notice at least two different builds of the game, with the oldest one that was probably still an early prototype. The polygonal structures looked very rough, sketchy backgrounds, the characters were still incomplete and with a different design, but the scenario was somewhat similar to the final one (we can recognize some familiar places).
In a later build, the graphic looks more like the final game, but the HUD was still different and it had only a radar in the bottom right. The HP and MP bars were disposed in perpendicular, rather than being clearly visible in the upper left. In all images from the beta there is no indicators of the “elemental” collected, always shown in the bottom left in the final version. We have a single image of a third type of HUD with a circle as the HP and MP in a bar.
It’s clear that Imagineer worked a lot on the game, and even if the final result was nothing spectacular, they made a good work in updating the graphic department.
In one of the screens in the gallery below we can even see a removed bubble attack: its graphics were used for King Beigus’ “Large Cutter” look-alike, though no official attack name is known.
Thanks to Hydrozor for the contribution!
Clicca qui per la versione in Italiano ▼
Quest 64 (Holy Magic Century) è stato un gioco sicuramente atteso oltre le ragionevoli aspettative. Sviluppato da Imagineer, venne pubblicato nel 1998 sia in Giappone che in occidente; fu il primo RPG ad arrivare su Nintendo 64, almeno qui da noi, e proprio per questo motivo ottenne un’alta attenzione da parte della stampa. Potete notare dalle foto che il materiale beta è relativo a due differenti stadi di sviluppo del gioco, dei quali il più interessante è sicuramente quello più vecchio. Si vedono delle strutture poligonali molto grezze, sfondi abbozzati e personaggi ancora incompleti. Il gioco finale è stato evidentemente modificato esteticamente, ma l’ambientazione ed i soggetti presenti nella beta sono molto simili a quelli inseriti nel prodotto finale. Più che a locazioni o personaggi inediti, le immagini sembrano riferirsi a un gioco ancora allo stato embrionale di sviluppo. Questo si nota anche dall’HUB, che comprendeva solo un radar in basso a destra. Le rimanenti foto sono quasi identiche alla versione finale e le differenze principali risiedono ancora un volta, nell’hub: le barre di HP e MP erano disposte in modo perpendicolare, invece che essere ben visibili in alto a sinistra. Il radar pare addirittura scomparso, mentre alla fine sarebbe stato presente in alto a destra, sebbene piuttosto diverso da quello delle prime foto. In tutte le immagini della beta mancano gli indicatori degli “elementali” raccolti, sempre presenti in basso a sinistra nella versione finale, nella quale è invece assente l’orario, segnalato in basso a destra nella beta. Abbiamo un’unica immagine di un terzo tipo di HUB, che disponeva HP in un cerchio e MP in una barra. Possiamo infine avanzare un’ipotesi, che purtroppo resterà tale, non avendo altre foto di combattimenti: nell’immagine beta in cui Ayron (Jean-Jacques nella versione NTSC) infligge dei danni al nemico, non è presente il caratteristico raggio d’azione della magia, solitamente segnalato da un cerchio bianco aderente al terreno. Forse gli sviluppatori non lo avevano ancora inserito, ma è anche probabile che era solamente scomparso dallo schermo, visto che il nemico sembra aver già subito i danni da qualche secondo.
Beta Version:

Final Version:

Images:
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11 Responses to Quest 64 (Holy Magic Century Eltale) [N64 - Beta]
Hydrozor
January 20th, 2010 at 9:43 pm
I would’ve loved to see that bubble attack implemented. Its graphics were used for King Beigus’ “Large Cutter” look-alike, though no official attack name is known.
It’s also possible they were slightly reused for Nepty’s Bubble Attack. Same as above for official names.
Ironically, that screen is not here. Useless rant much?
monokoma
January 22nd, 2010 at 2:13 pm
Do we miss a beta screen in the gallery? Let me know where to find it, so i can add it asap! :)
Hydrozor
January 29th, 2010 at 7:20 am
http://media.ign64.ign.com/media/001/001995/imgs_1.html
Many beta screens are found here. Some you already have, but there’s some that are missing(like the bubble attack I mentioned above)
Also, IGN has a horrible website for hosting since finding the picture you want is almost impossible, so I apoligize for its crappiness.
Hydrozor
January 29th, 2010 at 7:42 am
Or not. I’m still looking for that image. Maybe you can figure out how to make that wierd image(amongst the link) appear(that has 4 bubbles with 4 items in it. I think that was a beta version of selecting elements for levelling)
monokoma
January 29th, 2010 at 2:12 pm
Thanks Hydrozor! I will try to find that one :P
Hydrozor
February 2nd, 2010 at 1:26 am
http://www.gamerankings.com/n64/198386-quest-64/images/screen4.html
I found it!! BTW, Eletale Monsters is a bit of a different game than this one. It actually has an ending cutscene, and some other aestetic differences.
monokoma
February 2nd, 2010 at 2:00 pm
Thank you Hydrozor! :)
Celine
August 29th, 2011 at 1:37 pm
Interesting enough in a build pre-release there were available 3 characters to play with.
Brian ( mage ), Nina ( princess ) and Cozi ( pirate )
monokoma
August 29th, 2011 at 9:30 pm
Were those characters still in the final game, but not playable?
Celine
August 30th, 2011 at 9:57 am
It is past many years from the last time I’ve played it.
If I remember right. the princess was a NPC found in the first castle you encounter.
Can’t remember the pirate.
Hydronix
November 15th, 2011 at 5:39 am
Kiliac was interesting. I’m hoping to find data on Quest RPG: Brian’s Journey myself.
And Nina was probably made into Flora, and Cozi was probably made into Kiliac. They all play a role throughout the game, although not a major one. Flora does nothing of importance besides saying she wants to fight. Kiliac provides you a ship to get the Water Jewel.
They’re a lot more important in the Game Boy remake, however.