Shadowgate Rising was an adventure game game developed by Infinite Ventures for the Nintendo 64 but was never released. Originally intended to be a sequel to the 1999 title Shadowgate 64: Trials of the Four Towers and the latest entry to the franchise which began in 1987 with the original Shadowgate for the Mac. The project was abandoned because the Nintendo 64 was soon to be replaced by the GameCube. [Info from Wikipedia]
Screens & more info: Nintendo Fanatical – Original Article Written by Dave R. T. Allwein | December 9, 2003 (Archive.org Backup)
Nintendo’s official website had a bit of information on Rising’s storyline. “Shadowgate Rising-which is still only a tentative title-takes place centuries after Shadowgate 64. The belief of magic has faded, but now the unspeakable evil of Kal Torlin has slowly begun to reawaken. The fate of the land lies in the hands of a young woman who gradually discovers strange powers within herself and the ability to control magical artifacts within the alls of Shadowgate.”
Gjon Camaj, president of Image Space, had once stated that Shadowgate Rising made it into development. According to Image Space’s website, “In a short amount of time, ISI was able to create a development environment that allowed the artists to create assets on their PCs and then emulate them on the same machine, as it would appear on a Nintendo 64 game console. This ability saved time and the need to “burn” cartridges every time work needed to be reviewed.” This made it easier to test Shadowgate Rising. On the downside, the chances of this game surfacing are rather slim. A few months after the Nintendo 64 version had been officially canned, Image Space considered finishing up Rising and pushing a PC release. This never happed and the game was left totally unreleased.