![]()
Officially presented at the Space World 1999, this title developed by SETA for the 64DD was a turn-based strategy game very similar to Advance Wars. The setting of Ultimate War was more realistic than the Nintendo title, but the clashes between the armies played out more or less the same. The user could move his troops on a two-dimensional map and, once came close enough to the enemy, attack with the weapons available. Then a real-time cutscene which showed the effect of the assault would start.
Ultimate War supported an online multiplayer mode for up to 4 players thanks to the Randnet network available for the 64DD. SETA postponed the release of the game several times and after the failure of the Disk Drive in 2000 UW was moved to cartridge. The change in format led to further problems for the development, like the removal of the online mode , and the end the game was cancelled.
Clicca qui per la versione in Italiano ▼
Images:
Videos:
Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).
No related posts.
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
1 Response to Gendai Dai-Senryaku: Ultimate War [64DD - Cancelled]
Celine
September 22nd, 2009 at 1:46 pm
There is another video on IGN.