Team 17

Alien Breed: Conflict [PC / Dreamcast – Cancelled]

Alien Breed: Conflict (aka Alien Breed Action, ABC, or ABA) is a cancelled FPS in the Alien Breed series that was in development by Team17 in 1999 / 2000 for PC and Dreamcast. It was meant to be a follow-up to Alien Breed 3D II: The Killing Grounds, published in 1996 by Ocean Software. Sadly the development was cancelled as the size of the project was a bit overwhelming at the time.

We can read a short preview of Alien Breed Conflict on Computer And Videogames, but sadly only few screens are available:

ABC is a darkly futuristic, real-time 3-D strategy game. The player takes control of a small band of special operations soldiers as they fight for the freedom of their people. These guerrillas carry out dangerous missions behind enemy lines using guile, cunning, stealth and strategic abilities. Missions, including assassinations, strategic destruction, information retrieval and prisoner rescue, will be attempted by the player as he develops his skills of tactical combat.

You’ll get to develop your own characters with the skills you desire, deploy your units with predefined orders, command multiple groups, define your own tactics and select your weapons of choice.

The singleplayer missions in the game are said to be vast. Team17 will also focus strongly on multiplay and will run dedicated servers to save player stats and rankings.

Thanks to Jason for the english corrections!

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Allegiance (Team 17) [Cancelled – Playstation, Saturn, 3DO]

Allegiance is a cancelled FPS / action game that was in development by Team17 in 1995 / 1996, rumored to be planned for the Playstation, Saturn and 3DO.  According to Spong, it seems that the game was to feature a female lead character, Kay Brogan. Despite several level meshes being completed the game was canned due to the failure of the 3D engine to be developed in time.

In the aftermath of Tomb Raider some Team 17 staff tried to convert Allegiance into a Tomb Raider style game, but as the team had a reputation of original games, they decided not to follow this derivative route.

Thanks to Dream17 we can read a comment  about Allegiance that Martyn Brown (Team17 co-founder) posted on his blog on March 30th, 2007.

A spy thriller that got not much further than some crackers budget FMV when again the company was knee deep in Worms focus elsewhere. I shudder to think how it all happened, really. The idea was sound, it just suffered from a total disregard of planning, design and implementation.

Celine was able to find a screenshot of this game in Cd Consoles magazine issue #7, and another scan is from Play Magazine issue #2. Thanks to Unclejun for the help with the video! Thanks to Andrew for the other scans  Play Issue #1 (UK magazine)!

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Alien Breed 2K4 [PS2 – Unreleased]

Alien Breed 2004 (sometimes AB2K4 or AB2004) is an unfinished and shelved game in Team17’s Alien Breed franchise, a series of Science Fiction-themed shooters largely inspired by the Alien films. It was announced as in development in 2003, and was shelved in early 2005

This is the second known title in the Alien Breed series to be cancelled, after the aborted PC first-person shooter title Alien Breed: Conflict. The game was reportedly being developed using the Snowblind Engine that Snowblind Studios had been using for the Baldur’s Gate: Dark Alliance and Champions of Norrath franchises.

In July 2009 Team 17 announced the development of Alien Breed Evolution for PlayStation Network and Xbox Live Arcade downoad services. Given that the videogame will be viewed at the same top-down perspective, it is possible that this game is actually the same as Alien Breed 2004, with updated graphics. [Info from Wikipedia]

Thanks to Celine for the contribution!

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Worms & Rally Fever Pinball [DC – Unreleased]

As NEo has make us to notice, Worms Pinball / Rally Fever Pinball is the cancelled port of Addiction Pinball for the Dreamcast, a pinball simulation game released in 1998 for PC, featuring tables based on two popular Team 17 games – Worms and World Rally Fever. The game was later ported to the PlayStation and released as Worms Pinball to capitalise on the success of the Worms franchise. The Dreamcast version was basically finished, but it was never released.

According to information posted by Team17’s Creative Director Martyn Brown on the official Team17 Forum, there were plans to include a table based on Alien Breed, Team17’s highly successful top-down shooter released for the Amiga in 1991. However for one reason or another these plans were scrapped.

It is possible that Addiction Pinball began life as an unfinished Amiga game called Team17 Pinball, which was cancelled in 1994. [Info from Wikipedia]

A playable demo of Worms / Rally Fever Dreamcast does exist and thanks to Brad we have some more info about it: the disc is labeled version 1.0 and dated 9/9/2000.

Multiplayer support is disabled. There are only two tables: Worms and World Rally Fever. Worms is a more “claustrophobic” table with plenty of things to bounce the ball back at you while Rally Fever is more wide open and generally “faster”.

The goal on the Worms table is to collect weapons, earn victories, and missions to get a higher bonus. Collecting enough of these will get you a promotion. There is a cave that opens up that will give random bonuses as well as mini games that are played on the LED. These mini games include guiding a super sheep with the flipper triggers to collect point balloons in the air before crashing into a worm for a 10,000,000 point bonus. There is also a card shuffling game for an extra 35,000,000. There are four “stages” or “environments” that determine the kind of games or bonuses you get: Jungle, Mars, Hell, and Desert.

Rally Fever is a little more simplistic. You can hit ramps to earn combos, or shoot into the finishing line in the middle for a lap. A shop will open up that will let you choose bonuses or mini games, such as a police chase.

There are a variety of control schemes to move the table and flippers, default being the top triggers for the flippers, the thumb stick to move the table, and A to launch the ball.

The title screen features the same artwork as the title screen for Worms 2 on the Dreamcast.

Thanks a lot to Brad (from www.gamescrap.com) and NEo for the contributions!

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