ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
The first “discovery” of this prototype was in December 1998, after a discussion in a newsgroup, Simon Wai released, with great surprise of fans, a beta version of Sonic 2, which had easily been found on a chinese website. We say “rediscovered” because in reality the cartridge already existed for some time, and the same Wai had already played it in 1992.
Yuji Naka, questioned on the issue, said that possibly the beta was stolen in 1992 in New York, ending then in clandestine Asian markets. However, the community had finally got a prototype of Sonic 2, which would make things possible to show different versions, which appeared in magazines, TV programs, commercials publications, and events of various kinds.
The early prototypes of Sonic 2 were vastly different. The Simon Wai prototype in particular featured 2 Cut Zones, Hidden Palace and Wood Zone. Wood Zone is incomplete, and ends very shortly into the level, due to a platform that you can’t pass by. It also has only 1 act that’s actually playable, while Hidden Palace Zone is pretty complete, though you still can’t complete this stage. Hidden Palace is a underground Ruby cave type stage, featuring bright gemstones and jewels. Hidden Palace is the most complete of all the cut levels. Early on, it was suggested that sonic would warp here after collected all 7 chaos emeralds, but that idea was shot down. it was also thought that Hidden Palace was going to be Exclusive to Tails, as his 1-UP Monitor Sprite was used, but this was later revealed to be just a Tile Mix-up. Other Scraped Zones included Dust Hill Zone, a Desert Zone, Genocide/Cyber City, removed possibly due to the mis-translation of Cyber. Cyber City’s stage layout was re-used as Metropolis’s Act 3. We also have Rock Zone, which was a past version of Dust Hill Zone, created during Sonic 2’s period of development where a Time Traveling Feature was in place. The Time Traveling Feature would ultimately end up as Sonic CD, which was released a year later.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]La prima “riscoperta” del prototipo avvenne nel dicembre 1998, quando in seguito ad una discussione in un newsgroup Simon Wai rilasciò, con grande sorpresa degli appassionati, una versione beta di sonic 2, che aveva appena trovato facilmente in un sito cinese. Diciamo “riscoperta” perchè in realtà la cartuccia esisteva già da parecchio tempo, e lo stesso Wai ci aveva già giocato nel 1992.
Yuji Naka, interrogato sulla questione, ha affermato che probabilmente la beta è stata rubata nel 92 a New York, finendo poi nei mercati clandestini asiatici. Ad ogni modo, finalmente la comunità aveva a disposizione un prototipo di Sonic 2 che avrebbe permesso di fare un po’ di ordine nelle diverse versioni dimostrative, apparse in riviste, programmi tv, spot pubblicatori, eventi di vario genere.[/spoiler]
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Thanks to MathUser we have some more infos about this concept: “These images are actually from a small tech demo that was put together before work on Sonic Spinball actually began. That’s why the layout is so simple. It was merely to demonstrate how gameplay would be like.”
Sonic’s Edusoft is a game for Master System developed by Tiertex and published by U.S. Gold for the Sega Master System. No one knew anything about this game until an anonymous person created a Wikipedia page with information on the license, this individual turned out to be one of the programmers. Later, with the nickname “the programmer” gave some information about the game in the forums SMSPower.
Development started in 1991, soon after the release of the first Sonic game nd before the beginning of the programming of the second. This game is considered the first title not developed by Sonic Team not absolute and the first featuring the blue hedgehog to be published. The game was tested in a primary school and was really well received (it was designed for children under 5 years).
Sega was aware of this title, but the use of Sonic was not approved and the game was not published. It is established that is not a fake, the program said that sooner or later will create a website that explain everything in the game, but not right now for personal reasons. The ROM of Sonic’s Edusoft was leaked in April 2008.
Thanks to minichapman for the translation!
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Sonic’s Edusoft è un gioco per Master System sviluppato da Tiertex e pubblicato da U.S Gold per il Sega Master System. Non si sapeva niente di questo gioco fino a quando un anonimo creò una pagina su Wikipedia con informazioni sul titolo; questo individuo si rivelò poi essere uno dei programmatori. In seguito, con il nick “the programmer” diede qualche informazione sul gioco nel forum di SMSPower.
Lo sviluppo è cominciato nel 1991, subito dopo il rilascio del primo Sonic e l’inizio della programmazione del secondo. Questo gioco è considerato il primo titolo di Sonic in assoluto non sviluppato dal SonicTeam ed il primo con protagonista il riccio blu a non essere pubblicato. Il gioco venne testato in una scuola elementare e venne effettivamente ben accolto (era progettato per bambini di 5 anni).
Sega era a conoscenza di questo titolo, ma l’uso di Sonic non venne approvato e il gioco non venne pubblicato. È accertato che non sia un fake; il programmatore ha affermato che prima o poi creerà uno spazio web in cui spiegare tutto del gioco, ma non adesso per motivi personali. Ancora non si sa se la ROM verrà rilasciata al pubblico.[/spoiler]
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.