koro koro kirby

Roll-o-Rama [GC – Unreleased]

Roll-O-Rama was an interesting action / puzzle game in which the player would had used the GameBoy Advance and a special GBA Cart to use the portable console as a “Motion Sensor Pad”, to be able to play the game while moving and tilting the GBA. The gameplay was going to be something like the Kororinpa games for the Wii: tilt the playing field with the pad to navigate a spherical object around mazes to reach the end goal (as in Marble Madness and the Super Monkey Ball series).

The most interesting fact about the development of Roll O Rama is that in its early build the game was know as Kirby Tilt ‘n’ Tumble 2, and it was going to have Kirby as the “ball”.  In 2002 the development of Kirby Tilt ‘n’ Tumble 2 was changed, Nintendo removed Kirby from the game, and it became Roll-O-Rama: it was essentially the same project, but without the Kirby mascot. After some years of development, Roll-o-Rama just vanished and the project was quietly cancelled. As we said before, probably you can just buy Kororinpa for the Wii, to play something much similar to the original Roll O Rama concept.

IGN has a video from the Roll-O-Rama beta, but you need a IGNinsider account to view it. If you are able to download this video, please let us know! Send us an email, it would be really appreciated.

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Annunciato all’e3 2001 insieme a Kirby Tilt ‘n Tumble Advance per GBA, Rool-O-Rama era conosciuto originariamente con il nome di Kirby’s Tilt ‘n Tumble 2 e presentava un aspetto molto differente dalle foto di questa pagina. Il gioco ha cambiato nome del 2002, rimuovendo ogni riferimento al personaggio rosa di Nintendo. Roll O Rama non era altro che l’ennesima versione aggiornata e migliorata di Marble Madness, il celebre coin-op Midway. Il gameplay del vecchio classico è incentrato nel guidare un oggetto sferico (solitamente una pallina.. o un Kirby) attraverso livelli pieni di ostacoli, che tentano in ogni modo di fermare la nostra avanzata verso la fine del livello.

La caratteristica principale di Roll-o-Rama su GameCube era sicuramente la possibilità di interagire con la versione di Kirby per GBA, sbloccando cosi nuovi livelli da giocare grazie al sensore di movimento presente sulla cartuccia, che avrebbe permesso di muovere la pallina agitando il portatile Nintendo.

Sfortunatamente nè la versione Gamecube (Roll o Rama) nè quella per GBA (Kirby’s Tilt ‘n Tumble) erano destinate a vedere mai la luce.[/spoiler]

Images: