God of War 3 is an action adventure developed by Sony Santa Monica and released in March 2010 for the Playstation 3. As we can read on wikipedia, God of War III was first discussed by Cory Barlog at a God of War II launch event: Barlog expressed an interest in adding a cooperative mode, but sadly this was not implemented in the final game. An ending was also removed, as we can read on Kotaku:
Senior Producer Steve Caterson says in response to questions of whether any content from the game had been cut, “Probably the hardest cut was we had a whole kind of epilogue at the end planned that we just never got…just didn’t get…maybe later!”
And the original trilogy’s story was meant to be a little different:
“What David Jaffe talked about doing was — and I’m not sure how it would happen — basically, you destroy Greek mythology and then Norse mythology is right around the corner”, Asmussen told GamePro. “That’s the next thing that Kratos would go after. It becomes clear at the end that he’s going to become this harbinger of death across different mythologies in the world and maybe carry the series on from there.”
Nutty. For what it’s worth, God of War II’s Cory Barlog has something else in mind entirely. “Cory Barlog talked about Kratos becoming Death”, says Asmussen. “He pretty much becomes the Grim Reaper at the end of the game and his blades become sickles. They’re both incredibly good ideas, but you need a director to be passionate about the story and understand it intimately. If I had used Dave or Cory’s idea, I wouldn’t have been as passionate about it.”
1UP shared a video in which Sony Santa Monica’s Stig Asmussen and Steve Caterson talk about features cut from the final version of God of War 3, with the first footage of the three-way Kratos / Zeus / Gaia battle originally planned for the game’s ending. Also, an old article on CGSociety website revealed that the developers though about making God of War 3 a first person shooter.
If you can notice some beta-differences in the early GoW3 screenshots, please let us know!
Thanks to Robert Seddon for the contribution!