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Resident Evil [GameBoy – Cancelled]

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Resident evil is a survival horror created by Capcom and released for Playstation and Saturn in 1996. A porting of the game for Gameboy Color, developed by Hotgen, was supposed to be released within 1999 in a 4mb cartridge, but eventually Capcom decided to shelve it even if it was almost completed. A preview at ign.com mentioned the presence of new enemies and a quick-save feature.

In February 2012, thanks to a fundrising organized by Assembler forum, two different beta builds of Resident Evil GBC were released to the community. Every room, almost all the items and the cutscenes from the Psx version are present in this porting, but, apart from the zombies, every other enemy is either absent or still not animated. We can only use the handgun, the knife and the shotgun. By changing your location with the emulator it’s possible to get to the eliport, but there is neither a final boss or an ending sequence. In the second build we can play only with Chris and inventory chests don’t work anymore , but this beta seems to be more polished overall.

Interestingly, the build documented in the ign preview seems to be yet another pre-release version of RE GBC, showing brown zombies and a few little changes in the backgrounds.

In the official topic at Assembler Forum you can find more info about this great release!

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Bionic Commando 2009 [Beta & Concept – Xbox 360 / PS3]

Bionic Commando is an action game released by Capcom for Xbox 360 and Ps3 in 2009. In this page we can see some screenshots and videos from a 2007 HUD-less build. It’s likely that at this point of development Grin was still testing the gameplay, because the only trailers available were focused on the main abilities of the protagonist, such as the “chain reaction”, which was supposed to be a complex system to interact with the scenario using our bionic arm: it was possible,amongst other things, to create explosions dropping a wagon on a car. Morever, Spencer could fall down when swinging if the object to which he was attached wasn’t firm.

The layouts of the stages were still really early, with only few sections easily recognizable. Also, physics, lighting and animations seem to be a little different in this beta (for example, the city was immersed in light and the particle effects of the weapons were more emphasized). Radiations had yet to be added.

Interestingly, the only boss seen in the pics, Mohole, was originally located in the wilderness, not in the urban-like environment of the final version. The polygonal models of the enemy soldiers were remarkably different and they still didn’t realistically react to the player’s fire, while Spencer looked more or less the same, apart from some little changes to his arm.

Thanks to Wis for the contribution!

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