Action Adventure

Dead Rush [XBOX/PS2/GC – Cancelled]

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Dead Rush was a cancelled video game that was designed by Treyarch and would have been published by Activision. The game would have taken place in the town of Eastport where a massive earthquake has destroyed most of humanity. As Jake, a character suffering from memory loss, the players job was to try and find out exactly what happened in Eastport, which is now overflowing with zombies.

The game’s main claim to fame was the fact that as Jake players could operate one of several vehicles scattered around town. Not only would this provide the player with a means of transportation but it would also serve as armor of sorts. The zombies in Eastport would try to wreck whatever car Jake was driving. Luckily the player could create new vehicles out of parts of previously demolished cars.

The game would have featured few load times, as after an initial boot up the game would never pause to load data from the disc again. The game was announced at E3 2004 and set to be released in 2005. It was cancelled shortly thereafter. [Info from Wikipedia]

Gaming Conviction did an interview with Gideon Emery who was the voice of Dead Rush’s main character Jack:

GC: I read that you did the voice of a character named Jake in a cancelled game in 2005 called Dead Rush. Do you remember any details about the character?
GE: It was the lead character in a game and I was thrilled to book it. Don;t recall much. I had one recording session, then heard nothing. Later I learned the game was shelved as it wasn’t developing to the level or speed that they wanted. What I do remember was being very disappointed, as it would have been my first true lead.

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Deadlands [XBOX/PS2 – Cancelled]

Deadlands is a cancelled game that was in development at Headfirst Productions, the makers of the Call of Cthulhu game. Deadlands was based on a “pen and paper” PRG that has the same name, set in alternate history which combines the Western, Horror and Steampunk genres. The videogame was meant to be an action-adventure with RPG elements. The game was originally based on zombies in the western era but when it was scrapped, rumors says that the exact engine was used in a later project that we know as GUN, a gem released for the PC, XBOX, PS2, GameCube and Xbox360. A playable proto of this game (a single level tech-demo) was leaked in 2006.

Thanks to J M J  for the video and to David Ladnier for some of these infos!

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A Sound Of Thunder [XBOX/PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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9 Worlds [XBOX/PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Zelda II [SNES – Tech Demo]

As we can read on Wikipedia, the Satellaview (also know as BS-X) was a satellite modem add-on for Nintendo’s Super Famicom system, released in Japan in 1995.  The first game on the system was Zelda BS, a “remake” based on the original Zelda for the NES. The gameplay was identical to its predecessor, but a few differences exist which make the experience distinctly different. The overworld was altered from an 8 by 16 map to an 8 by 8. As in the The Legend of Zelda’s Second Quest, dungeons are again completely different.

Some years ago, a mysterious scan from an unknown Japanese magazine was found, and on it there was a screen that showed what it looked like a 16bit version of Zelda 2:

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Thanks to Chris Covell on the Assembler Forum, we finally have some more informations about this assumed BS-X remake of Zelda 2: “Here’s my webpage which has pictures from the Famicom Tsushin special on the Super Famicom announcement in 1988 with that picture. That particular section in the Super Famicom article explains the graphical capabilities of the SFC, including a large number of on-screen colours, and large memory addressing, allowing for Kanji text display. That mock-up pic of a recoloured Zelda 2 with kanji text is all that was ever seen of a SFC ‘Zelda 2′. It’s just a single-screen mockup shown during the SFC’s tech demo showcase.”

“The text (in both magazine pictures) writes to the effect: The pixel-addressing capabilities of the SFC are so high that Kanji text can easily be displayed.  This allows game like RPGs, for example, to display easy-to-read Kanji messages”

So, the presumed Zelda 2 BS-X was nothing more than a 1988 “tech demo” to show the SNES power to the press.. well, it was more fascinating to think about a SNES remake of Zelda 2, but we are happy to finally have an answer! Props to Chris Covell for these informations! You can read the original Assembler topic in here or take a look at Chris webpage in here. We can still wonder about the meanings of this image, as it could be seen as an early “concept” for the third Zelda game, but maybe it’s a bit too vague..