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Tomorrow Never Dies [Beta – Playstation]

Tomorrow Never Dies was developed by Black Ops and then published in 1999 by Electronic Arts. On release, it was immediately compared to Goldeneye on the N64. One of the main criticisms was the lack of multiplayer, with only 10 single player missions making up the game. Yet, in the…

[Update] Even more screens, videos and info in the U64 archive!

In the last 4 months we have added some screens, videos or info in these Unseen Archives: Armed (Aftermath) [PSX/Saturn – Cancelled], Cipher Complex [X360/PS3 – Cancelled?], Big Guns (Exodus) [PSX – Cancelled], Super Mario Galaxy [Wii – Beta], Project Dream / Banjo Kazooie [N64 – Proto / Beta], Pokémon…

[Update] Many more screens, videos and info in the U64 archive

In the last couple 4 months we have added some screens, videos or info in these Unseen Archives: Yoshi’s Story, Zelda Twilight Princess, Uncharted, I:8 Resistance, Fable 2, Gears of War, Super Mario 64, Super Mario Kart R 64, Half Life 2, Rayman Raving Rabbids, Rayman, Metroid Zero Mission, Zelda…

New Unseen Interview: Grant Kirkhope

Unseen64 has recently been given the opportunity to interview the legendary audio designer Grant Kirkhope, most notable for his work with Rare (GoldenEye 007, Banjo-Kazooie, Grabbed by the Ghoulies, Viva Piñata and more), he is currently Audio Director for Big Huge Games. As we can read on Wikipedia, before joining Rare in…

Unseen Interview: Grant Kirkhope

<< More Articles Unseen64 has recently been given the opportunity to interview the legendary audio designer Grant Kirkhope, most notable for his work with Rare (GoldenEye 007, Banjo-Kazooie, Grabbed by the Ghoulies, Viva Piñata and more), he is currently Audio Director for Big Huge Games. As we can read on Wikipedia, before…