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Sleeping Giants (Junction Point Studios) [Xbox 360, PS3, PC – Cancelled]

Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing two games in the Ultima Underworld series, Ultima VII: Serpent Isle, System Shock, Crusader: No Remorse and many others. His name soon became a legend for PC RPG fans.…

It Came for Zog [PC – Cancelled]

It Came for Zog is a cancelled point & click adventure that was in development around 1999 – 2000 by Pixeleers Entertainment, a now-forgotten Danish team with not much information online. Luckily we were able to find an old preview for the game on the Web Archive, written in June…

The Ravaging (Pukka Games) [PC – Cancelled]

The Ravaging is a cancelled action game that was in development by Pukka Games around 1998 – 1999, to be published by Telstar on PC. The team was co-founded in 1998 by Clive Townsend, Anatole and Damon Branch, but unfortunately never found much success and is mostly known for a…

Wrench (Ensemble Studios) [Xbox 360 – Cancelled]

Wrench is a cancelled car-combat game that was in development by Ensemble Studios since the early ‘00s, and in its latest form it could have been published by Microsoft for their Xbox 360. It was developed as an internal demo and cancelled before being officially announced to the public, but…

3 Games That Spent Years in Development Limbo

Even though it usually involves a large combination of skilled teams working together as fast as they can, developing a blockbuster-level videogame can take at least five years on average, according to a Quora response from a freelance video game programmer, Mike Prinke. He states that creating the various textures…