New Cancelled Games & Their Lost Media Added to the Archive

Metal Gear Solid 4: first beta finds

People at Kotaku have made an interesting comparison betwen new and old MGS4 trailers, finding some changes in the style of the cutscenes and a couple of different 3D models. This is already a good start for future MGS4 unseen.. i wonder how much of the old trailers will be cut or changed in the final version of the game. So, who will be the first to finish MGS4 and then compare it with all the old media to find some good betas?

“Late last week, Kojima Productions released a (mostly) new MGS4 trailer. This is, it wasn’t new new, but rather, “new.” Kojima Productions went through and made various changes, alterations to assets that appeared in earlier trailers. But what kind of changes? Are they changes for the better? Or not? Above, is a comparison. On the left is footage from an older, yellowish MGS4 trailer, while on the right there’s brand new footage.”

medium2457964465aaa0e12sv2.jpg

medium2457964257c8b073cjm8.jpg

medium2458794016aa8676ade4.jpg

medium2458794216e6a9713rp7.jpg

medium24587940948c92becxf2.jpg

medium245796442348cbc17nb5.jpg

medium2458794138632aa21wa3.jpg

medium24579643591742b15dm5.jpg

medium24579641174383100ll0.jpg

mgs4changesly6.jpg

Link: Metal Gear Solid 4, You’ve Changed, Man

Maximum Surge [3DO/Saturn – Unreleased?]

Maximum Surge is a cancelled game by Digital Pictures. Planned for release in 1996 for the 3DO, MAC, PC and Sega Saturn. It featured full-motion video in the same way that many of Digital Pictures’ releases of the time did. The game featured Walter Koenig, Yasmine Bleeth, and Michael Champion. The game was directed by William Mesa, and written by J. Garrett Glover & Charlie Ogden. The game stars you as an unnamed soldier, as you join forces with Jo (Yasmine Bleeth) against Drexel (Walter Koenig), who is trying to replace humanity with evil cyborg beings which transfer information by means of umbilical data cords. It is up to you to destroy his bases and ultimately face him in the final battle. Many internet sources disagree on the existence of this game. Flash Film Works, the people responsible for the special effects used in the game, claim that it was unreleased; however, the ESRB lists it as having been released on different game consoles, and even gives it a rating. [Info from Wikipedia]

Images:

Video:

PtoPOnline visits WWE Wrestlemania 21

Hello there, Unseen64 readers! As some of you know, I, Borman, run Past to Present Online. Not being content to just passively find images of betas and unreleased games, I hunt them down, and try to bring you new media. Monokoma has been kind enough to allow me to basically advertise my site here, in exchange for some good information for all of you! So today, I bring you a special preview copy of THQ’s WWE Wrestlemania 21. The disk, marked as a Test Build, is marked with 1/31/2005, burn time: 2:36PM. The same build was featured on IGN.com around the same time, as you can see similarities, such as the shadow errors. For now, I give you this image, and invite you all over to my place to check out some more! Past to Present, much like Unseen64, lives because of you, the reader, so keep on seeing the unseen!

snap054.jpg

Strange files in the FF7 disc?

About a month ago (but i have read it just today), VanishedOne has write an interesting article about hidden data in the Final Fantasy 7 disc. It starts like this: “There are various 2KB DAT files in the Final Fantasy VII (PSX) FIELD directory that have no obvious function (2.00KB being uniformly small) and don’t feature in the 7mimic map list. (I’m not even sure they use the expected headers or LZS compression.) It’s possible that they represent the remnants of maps that were never to be.

ffvii_convil2.jpg

 Filenames permitting reasonable guesses based on similarities to known maps’ names:

– BLACKBGA, BLACKBGF, BLACKBGG | BLACKBG maps are used for other things besides debug rooms, so these could be for text-on-a-black-background that was later moved elsewhere.

– BLIN69_2 | Presumably an alternative version of Shinra Building floor 69; maybe Square were going to use bloodless/bloodied map files, then decided one file with a blood toggle would do. (Cf. COLOIN1, the normal Gold Saucer arena lobby, and COLOIN2, the version that appears following Dyne’s rampage-and those don’t even have bloodstains to differentiate them.)

[…]

There’s another 2KB DAT, FALLP.DAT, which does show up in 7mimic (right), with no dialogue; I assumed it had something to do with the FMV clip FALLPL.MOV, which is the destruction of the Sector 7 pillar, but in fact it’s a still from the parachuting clip… on Disc 2. This gets a raised eyebrow, not least because FALLP.DAT consists almost entirely of 00s; maybe FALLP.MIM was meant to be some kind of static backdrop without a walkmap, etc.”

I’m not sure to understand what this all means, but it sounds uber-beta-cool. Props to him! You can read it all in VanishiedOne‘s blog: Face Of The Moon – Hinted Land