TimeShift was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time. The game was finally released on October 30, 2007.
Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs. The most striking beta difference is the change in visual style, after claims that the original look “couldn’t compete in the post Unreal Engine 3 world” and that the original steampunk style “didn’t resonate with people.”
One of a number of beta changes is that Michael Swift, the game’s original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced “the suit” as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that “you are the protagonist”. [info from Wikipedia]
Some more differences were noticed by Vicente:
- an intro with michael talking to someone
- a in game scene of a vehicle blowing up by a rocket
- different graphics
- different HUD
- there was an early box, it was blue, with michael with a gun.
As noted by Liqmatrix the Atari PC seven level single player beta is available at this link: https://archive.org/details/
[Thanks to Gerror for some of these images!]
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