Xbox

A.I. The Circuit [XBOX – Cancelled]

A.I. The Circuit (aka A.I. Gladiator) is a cancelled fighting game that was in development by Radical Entertainment for the original Xbox. In May 2001 Microsoft signed an exclusive licensing agreement with Warner Bros to publish games based on Steven Spielberg’s movie “A.I.: Artificial Intelligence”. Three A.I. games were planned but in the end they were all cancelled: A.I. The Circuit, A.I. Guardian and A.I. Chaser.

In december 2009, Borman from Superior Version found a playable prototype of A.I. The Circuit on an Alpha Xbox 1 Development Kit. This project was the last A.I. game  to be identified and thanks to Borman we are able to preserve many screens and videos from the proto! For more info and media, check Superior Version

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Knights [XBOX/PS2/GC – Cancelled]

Knights is a cancelled car combat game that was in development by Eden Games for the Xbox, Playstation 2 and GameCube. The project would have been published by Atari but in May 2002 the company was sold to the Infogrames Group and Knights vanished without any traces. In 2003, Eden Games released V-Rally 3 and Kya: Dark Lineage. Only some artworks remain to preserve the existance this car combat project.

Thanks to Hey Hey for the contribution!

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I-Ninja 2 [Cancelled – PS2, XBOX, GameCube]

The original I-Ninja is an underrated action game that was developed by Argonaut Games and released for the Xbox, Playstation 2 and GameCube at the end of 2003. The works on the  sequel were started after a few months, but sadly the studio had some economic problems and they had to closed down in October 2004. I-Ninja 2 was never officially announced: only some concept arts remain as a memento of the project.

From the looks of these arts, it seems that the sequel would have been set in the same setting as the original I-Ninja, with a scenario that mixed ancient Japan and futuristc robots, with even more crazier and hardest levels to play in.

Thanks a lot to Tanguy for the contribution!

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Lost D Project [XBOX/PS2 – Concept]

After the development of Cold Fear, Darkworks evaluated many other games concepts to pitch for their new project, but most of them were never realized. There are not many info about all these ideas, but one of their “lost projects” had a nice sci-fi-noir / steam-punk style, as we can see from the few concept arts preserved. The main character seems to have been an “agent with a grey coat, that reminds me of Rick Deckard in Blade Runner. In the dark and steamy city, various demons, psycho-soldiers and huge monsters were going to be the main enemies of the player. It’s currently unknown if this concept was ever developed in a playable form, or it just remained an awesome series of drawings.

Thanks to Joel for the contribution!

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Mortal Kombat: Deadly Alliance [PS2/XBOX/GC – Beta]

Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from Wikipedia]

At the Mortal Kombat Secrets website we can read many interesting info about the development of the game and its beta differences. Various characters were created for Mortal Kombat 5, but some of them were never used in the final game, as Kai, Dairou, Tiamat, Hachiman, Baphomet, The Evil Masters and Siobhan.

Also, some playable characters in Deadly Alliance went through a lot of changes before their final design, as Shang Tsung, Quan Chi (with a living weapon that never made it in to the game), Scorpion, Li Mei, Mavado and Frost. Early screens of the game are probably just target renders, as the graphic is nothing like the one in the final game. A Water Temple arena was  also planned, but removed from the final version.

You can check Mortal Kombat Secrets for more info!

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