Xbox

Freedom Fighters [Beta – PS2 XBOX GC PC]

Freedom Fighters its a third person shooter released for PlayStation 2, Xbox, Gamecube and PC, developed by Io Interactive and published by Electronic Arts, the game was announced in e3 2002 as Freedom: The Battle For Liberty Island and few changes have made. Diferrent HUD, there was a person detector, AK 47 used to have a bayonet, and Chris snow outfit was being used since the game beginning, the dot was yellow and huge and would turn red on enemies.

Thanks to Vicente for the contribution!

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in 2003 Chris outfit was changed to his plumber outfit for the first levels and the HUD was almost complete, the ak 47 with bayonet still there and health packs used a different icon.

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Troy was equipped with an ak 47

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Months before the game release, a demo was made available for PC and PS2, that contains the Post Office level.

In final version you can only complete this level when you blow up up the sniper post with a c4 earned in Police Station, then go back to Police Station and save Isabella to be allowed to continue, but she and the kid does not appear in the demo, nor even the freedom fighters from the building and Troy in Post Office.

 

Worms Battle Rally [PS2 XBOX GC – Cancelled]

Worms Battle Rally is a cancelled racing / battle game similar to Mario Kart, that was in development by Team 17 in 2003 / 2004, probably planned for the Playstation 2, Xbox and GameCube. We can speculate that the gameplay was going to be similar to MK’s battle mode, at least from what we can see from the few screenshots preserved below, thanks to www.dream17.info.

Production on WBR was halted as part of the developer/publisher deal which resulted in Worms Forts: Under Siege.

Thanks to whitestrider for the contribution!

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Infiltrator: Shadow Wars [XBOX – Cancelled]

Infiltrator Shadow Wars is a cancelled Massive Multiplayer Online RPG that was in development by Orbital Frog Productions for the XBOX. As we can read in the original press release, the game was set in a futuristic online world of espionage: Orbital Frog promised that Infiltrator would had in-depth character development and an enveloping and interactive environment for the player to interact with. There was to also be an interactive online environment to pit the players to the task of creating their own teams, researching new weapons, and brand new technologies.

During the development something went wrong and Infiltrator: Shadow Wars had to be cancelled. Sadly only few concept arts remain from this lost project.

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Land of the Dead: Road to Fiddler´s Green [PC XBOX – Beta]

Land of the Dead: Road to Fiddler´s Green is a FPS create by brainbox and published by groove games, its a prequel to the movie Land of the Dead, the game was announced shortly after City of the Dead was cancelled. Few differences can be seen in these beta screenshots:

Jack was originally using gloves

A removed objective “find another gun in the barn” and beta zombie

beta zombies

final zombies

I don´t remember this level

Dot turns red when you aim at the zombie

possibly early police department level

in the trailer you can see jack gloves, and instead of the “stranger” model zombie take the hammer and break the wall, the human model of doctor breaks, rather than using the zombie version.

Thanks to Vicente for the contribution!

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Monster Island [XBOX PS2 GC – Cancelled]

Monster Island is a game project that was pitched in 2001 by Irrational Games for the Playstation 2, Xbox and Gamecube, described as “Rampage meets Black and White Creatures in a Fully Destructible Environment”. Monster Island was meant to be a fast paced action / strategy game in which the player would had assumed the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.

In october 2010, the studio revealed this cancelled project from their official blog and shared some concept arts and a short document that explains the main features of the game. The pitch promised some 20 monsters, a living city, heavily destructible environments, and a dynamic civil defense network.

The monster’s goal is to cause as much destruction as possible while simultaneously quelling its own hideous appetite with tasty, human morsels. The monster might also receive unique goals in a particular mission, such as climbing a skyscraper, locating an enemy hidden in the city and destroying him, or defeating a rival monster! […]

Monster Island will also let the player take on the role of the good guys, protecting the city from the horrible creature. The player will have control of five key units: the Scientist (who gathers information on the monster to help defeat the behemoth), the Girl (who can lure the monster away from its intended target), the Engineer (who can direct rebuilding of the city), the General (who can direct the forces of the army fighting the monster), and the Hero (who can personally fight the monster when the going gets desperate).

The description sounds interesting, but sadly the game was never green-lighted.

Thanks to Robert Seddon for the contribution!

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