Playstation 2 (PS2)

The Bouncer [PS2 – Beta]

thebouncerlogo.jpg

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Tiny Toon Adventures: Defenders of the Looniverse [PS2 – Cancelled]

Tiny Toon Adventures: DotL is the name of Tiny Toon Adventures video game that seems to have been cancelled. Originally developed by Treasure Video Games, it was originally slated for the PlayStation 2 and possibly the Nintendo GameCube. It was originally slated for release in May of 2001, but thanks to many delays, the game no longer has a foreseeable future.Other possible titles for the game included Tiny Toon Adventures: Defenders of the Loony-verse, Tiny Toon Adventures: Defenders of the Universe, and Tiny Toon Adventures: ACME Invasions. None of them were confirmed, however.

The game’s original official website, www.dotu.net, no longer exists. Tetsuhiko Kikuchi (aka Han), the apparent director of the game, his hinted on his homepage(Japanese) that the game has indeed been cancelled. An article on IGN written back in 2004 suggested that the game has always been intended for release. The article says at the end “Still officially slated to come out sometime (not necessarily in 2004)”, but 2005 has even come and gone with nothing new about this game released. The main page at IGN now has cancelled for the US release date. Defenders of the Looniverse was of the most interest to Treasure fans because it was based of the gameplay that was originally in Rakugaki Showtime. The gameplay had been greatly expanded over Rakugaki and the most obvious additions included large, interactive levels and a new scenario mode that allowed for 4 player co-operative play and giant bosses.” [wikipedia]

In february 2009, a beta of Tiny Toon Adventure was leaked online, thanks to linlhutz from the Lost Levels Forum,  and it can now be played and preserved! Huge props to him! You can read the original topic at the LLForum and download the leaked Tiny Toon Adventures beta in here or here (Thanks to X-Cult for the mirror). If you are not able to play this one, you can look at a series of  videos (with some framerate issues because of the emu) thanks to ChibiTeinko, check his Youtube Channel.

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Some images from: www.ttaworld.net

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Ephemeral Fantasia [PS2 – Beta]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: 

Densen [PS2 – Cancelled]

DenSen (meaning ‘electric wire’ in Japanese) was one of the first titles ever announced in the late ‘90s by Sony for their new PlayStation 2 and scheduled to be released in spring 2000, but in the end it vanished without any official statement. The project was in development internally by SCEJ and it looked like a really original game.

A little school girl would walk around and ride on electricity power wires with a coat hanger, to explore a  floating, surreal Japanese town, in which along with traditional houses and streets we can notice a huge housewife dancing with her bag on a flying island. From the only video ever released on a demo CD published along with Japanese PlayStation 2 magazine PLUS (October 1999) we can see that players would have been able to follow branching directions that would have taken the game’s protagonist to different parts of the city, sprinting while hanging on power wires, somehow similar to grinding on wires in games like Jet Set Radio, or the most recent skyhooks in Bioshock Infinite.

The main designer behind DenSen was Kiyoshi Sakai, a name that will probably remain unknown by most gamers, but that could seem vaguely familiar to some people that enjoyed such weird games as Umihara Kawase, as he is also the creator of this crazy platformer series. Starting from 1994 Umihara Kawase was published with a cult following on different consoles such as the SNES, PlayStation, Nintendo DS, PSP, Nintendo 3DS and PS Vita, but most of these titles were never released outside of Japan. The music played in the Densen demo video is one of the tracks from the original Super Nintendo version of Umihara.

By knowing how the Umihara Kawase series is played, we can assume that Kiyoshi Sakai would have offered something similar in DenSen, with the school girl that would have had to reach the ending of the level in the fasted and craziest way possible, using hanging on power wires instead of the grappling hook.

In an interview with Sakai by Gosokkyu, they asked about DenSen to its creator that answered:

“Densen is a title we planned while I was working at SCEJ. However, before we had spent the adequate time organizing all our ideas, it was pushed forward and announced. As a result, it ended up failing. It was an SCEJ title, so I don’t know whether they have any plans to bring it back or not.”

Even if Densen was never released on the PlayStation 2, its weird premise influenced one of the strangest yet fun games of the “128 bit” generation: Katamari Damacy. Keita Takahashi (creator of Katamari) remembers that while working at Namco he saw that same DenSen video and it blown its mind:

“The PS2 was released in Japan around the time I joined Namco, and there was a Sony launch game that I was excited about called Densen, but which got cancelled. In that game, you used coat hangers to slide along an electricity cable like a zip line, which I thought was a wonderful idea, because it’s a twist on something you’d see in everyday life. I realized that the world around me could be in a game, and that had an effect on Katamari Damacy.

An interview with Sakai about Densen was published in a Japanese book and thanks to Zammataro’s translation we have some more details:

  • The game’s protagonist is an office lady named Yoshizawa Kyoko
  • The game is supposed to be a “dream sequence” of her escaping from the bore of her ordinary life.
  • Each level was supposed to be her waking up from her daydream and having to run off to work.
  • The game’s mechanics had the player unlocking new areas by powering up certain devices using power lines with her attacks to get through.
  • Enemies and such are also supposed to be a representation of the protagonist frustrations in real life (here Sakai points at the bag lady model in the demo video, which he claims is the protagonist’s mother).
  • Surprisingly, it was supposed to have end bosses, all related with the “frustration relief” theme, some of the proposals was her pet dog, her boyfriend, etc… They were supposed to be defeated using or activating the environment’s gimmicks.
  • According to Sakai, the game was complete to “3%”, essentially most of the concept stayed on the drawing board.

As of September 2015, Kiyoshi Sakai is still working on videogames at Agatsuma Entertainment and their latest games were Code of Princess (3DS) and Sayonara Umihara Kawase (3DS and PS Vita).

Huge thanks to Zammataro for the contribution!

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GTA: San Andreas [PS2 – Beta]

Grand Theft Auto: San Andreas is a sandbox action game developed by Rockstar North, originally released for the PlayStation 2 in October 2004 and later ported to the Xbox and Microsoft Windows. In the gallery below you can see some early screens with beta differences, noticed by Sir_Brando and bazaaboy44:

  • Image 1: Big Smoke and and Sweet in Beta clothes
  • Image 2: Main charaters in beta clothes; Taken out character on bottom right.
  • Image 3: Beta CJ face
  • Image 4: Beta skin and fat CJ; Taken out Grove Street character, third from left.
  • Image 5: Homies were originally able to follow CJ into buildings, such as stores, restaurants and safehouses.
  • Image 6: Taken out woman chararacter
  • Image 7: Hooded Grove Street character on right was taken out.
  • Image 8: Taken out Grove Street character.
  • Image 9: Car washes, similar to the ones in GTA IV were originally accessible, but due to limitations of the game engine, they are non-functional in the final.

A “sex mini-game” was removed from the final version, but still hidden in its code (from Wikipedia):

In mid-June 2005, a software patch for the game dubbed the “Hot Coffee mod” was released by Patrick Wildenborg (under the Internet alias “PatrickW”), a 38-year old modder from the Netherlands. The name “Hot Coffee” refers to the way the released game alludes to the unseen sex scenes. In the unmodified game, the player takes his girlfriend to her front door and she asks him if he would like to come in for “some coffee”. He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard.

After installing the patch, users can enter the main character’s girlfriends’ houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game.

Thanks to Solidshake, Sir_Brando, PCloadletter and bazaaboy44 for the contributions!

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Beta Videos:

Videos (Hot Coffee):

There are also some missions that were cut from the final release of the game, altrough there is a mod for PC that you can play these missions, also there are some changes in some missions that were modified in the final version:

-There are many deleted missions which include The Truth is Out There and Impounded, or missions with different objectives which include Doberman, Photo Opportunity and Beat Down on B Dup.

-In the first version of Saint Mark’s Bistro, CJ had to chase Marco Forelli with a car in the streets of Portland, but for some reason, Portland is not full in the final version (only Saint Mark’s, Red Light District and some place of Chinatown and Portland View) and the road isn’t solid anywhere.

-Fish in a Barrel was supposedly an actual mission instead of a mere cutscene.

-In Sweet’s Girl, originally Sweet did not have a gun, so CJ escorted him out.

-In Photo Opportunity, unused text implies that CJ hijacked and used a helicopter.

-There was going to be a mission involving a search for Big Smoke.

-There was going to be a different race in the Los Santos Stadium.

-There were San Fierro Rifa gang tags. The texture is still in the game files.