Playstation 2 (PS2)

Dreamland Chronicles: Freedom Ridge [PS2/PC – Cancelled]

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X-COM is a series of computer games, started by Mythos Games and MicroProse in 1993. The first three titles were tactical games while the fourth was an action-based space combat/strategy game. The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America) was written by a team led by Julian Gollop. MicroProse quickly had an internal team create the sequel X-COM: Terror from the Deep. Subsequently, the Gollop brothers went straight to work on X-COM: Apocalypse, which would end up being the third in the series when released in 1997. Soon after Apocalypse, MicroProse was bought by Hasbro Interactive. All titles were developed for the PC, with a few ports to the Sony PlayStation and Amiga.

The Dreamland Chronicles: Freedom Ridge was a cancelled game by the authors of the original game (Mythos Games), claimed to having been “essentially a remake of the first X-Com with 3D graphics”. [Info from Wikipedia]

For more informations, you can check this site: www.commanderx.xcomufo.com

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Sega Team: Time Crystals [PS2 – Proto/Concept]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Source: www.pixinspace.com

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WCW Mayhem 2 [PS2 – Cancelled]

WCW Mayhem 2 was a professional wrestling video game to be published by Electronic Arts. The game was rumored to have been developed by AKI for the Sony PlayStation 2. A branching storyline as well as over 1000 moves would accompany the game. Match types like first blood and gauntlet were going to be implemented as well. Unfortunately for fans, WCW Mayhem 2 was never completed as the WWF’s purchase of the WCW in March of 2001 negated Electronic Art’s licensing deal. The technology and engine, however, were later used in part for EA’s future wrestling title, Def Jam Vendetta.

Thanks a lot to Steven Diggs Jr. for all these info and screens!

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