Hinter Wars: The Aterian Invasion is a cancelled online RPG that was in development around 2005 / 2006 by Activate Interactive, planned to be published by Nokia for N-Gage and PC. As in other MMORPG players would choose between different characters, each one with their own skills and appearances, then log online to explore the game world, fight enemies and chat with their friends.

A playable beta was available for free on their official website, and people could help the team testing their server for online multiplayer. Players could then play on their PC while at home, then continue their adventure outside using the same profile on N-Gage. Some more details on Hinter Wars’ settings and gameplay were also shared at the time:
“HinterWars: The Aterian Invasion’ was derived from an original storyline that revolves around a group of space-faring races that face the possibility of being invaded by the Aterians. The game features four broad character types – the Humans, Firans, Brucians and Taikuus – whose costumes, appearances and armour can be customized according to each player’s specifications. The game also allows interaction between players such as broadcast and private chat, trading of items and teaming up for conquests. Successes are rewarded by new downloads, rare items, additional power and experience, virtual cash rewards – and ultimately, fame within the HinterWars gaming community.”
Possibly because of the N-Gage failure on the market, Nokia and Activate canned the project and Hinter Wars was never completed.
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I’ve actually played this game, it was a lot of fun for what it was. A turn-based MMO (it’s probably closer to RIFTS for the N-gage), I even got to play it on both PC and my N70 back when cross-platform play between your phone and a PC wasn’t a really a thing (The iphone just came out, and not anyone around the world owned a smartphone).
The funny thing is, the game was canned even way back but the beta servers and website were still online in 2007 and most if not all of it’s features and content were accessible, so the servers actually shut down a lot later than people might think (I’d guess it had AT LEAST a full year of activity post-cancellation).
It’s also worth noting is that Hinter Wars had a few minigames in the central hub (mostly just little puzzle games). It’s a shame they didn’t at least implement some kind of offline mode, it actually did have a lot of content (at least in the same logic Phantasy Star Online Blue Burst had a lot of content) for a cancelled mobile game and there hardly was anything else like it at the time.
Absolutely no experience playing this with other players though (IIRC, the game was a wasteland by that point but it had at least one other player when I played it), if by some miracle someone pulled the source code and made a server emulator for this game; less than 5% of that is basically as much as I played.