We Are the Mods (The Warriors 2) [PS2, Xbox 360 – Cancelled]

We Are the Mods (The Warriors 2) [PS2, Xbox 360 – Cancelled]

We Are The Mods is the cancelled spiritual sequel to The Warriors, the cult classic beat ’em up based on the 1979 movie of the same name. We Are The Mods was in development in 2006 by Rockstar Toronto, initially as a Playstation 2 project, but soon Rockstar decided to move it to the Xbox 360 as one of their first games for the 7th generation of consoles.

We Are The Mods would have not been a direct sequel, as it abandoned the movie setting to create its own one, set in 1960s England during the mods and rockers brawls. As we can read on Wikipedia:

“Mods and rockers were two conflicting British youth subcultures of the early/mid 1960s to early 1970s. Media coverage of mods and rockers fighting in 1964 sparked a moral panic about British youth, and the two groups became widely perceived as violent, unruly troublemakers.”

The game was never officially announced by Rockstar and it was unveiled only because of leaked assets in 2011. Some details were also found on the same developer’s website:

“The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit ‘The Warriors‘, but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to “The Warriors” but set in 1960’s England at the height of the “Mods” vs. “Rockers” era.”

After a while the project was canned, possible because Rockstar Toronto had to help with development on Manhunt 2, that was seen as a more profitable game for the company.

After We Are The Mods leaked on major gaming websites such as Kotaku and CVG, the original game page on the developer’s website was removed. We found a few more developers who worked on this cancelled sequel, but unfortunately it seems Rockstar don’t want them to unveil anything more on their lost project.

Only a few 3D models and early assets are preserved in the gallery below, to remember its existence.


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monokoma




5 thoughts on “We Are the Mods (The Warriors 2) [PS2, Xbox 360 – Cancelled]

  1. TLO

    Matt Kazan wrote on his own portfolio site: “The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit ‘The Warriors’, but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to “The Warriors” but set in 1960’s England at the height of the “Mods” vs. “Rockers” era.”

    “We began our tenure on Red Dead Redemption (known as Red Dead Revolver 2 from here) at the beginning of 2008 after we had finished work on Manhunt 2 and Bully: Scholarship Edition,” Kazan continued, “Our primary task at Rockstar Toronto was to redo much of San Diego’s earlier artwork on RDR2, mostly props. RDR2 had began as a Sixth Generation era game, and much of the content we were redoing was artwork geared toward the PlayStation 2/Xbox. San Diego was very specific on what they wanted with each prop, in many cases requesting that we did not modify the geometry on numerous assets (other assets were remodeled entirely, though). They would provide example images and specific texture sizes and time allotted for each asset that they wanted, to which we delivered.”

  2. Andy

    It sounds as though the game was meant to be loosely based on the classic British movie “Quadrophenia”, which was set in the era of brawling mods and rockers.

    1. monokoma Post author

      Interesting, for sure Rockstar would have taken movies as an inspiration for their game, especially as a spiritual sequel to a movie tien-in!

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