Super Meat Boy [WiiWare – Cancelled / Beta]

Super Meat Boy [WiiWare – Cancelled / Beta]

Super Meat Boy is a platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008. (Info from Wikipedia)

The Developers originally announced a release of the game for every major console and computer: Xbox360 Live Arcade, PS3 PSN, WiiWare, PC and MAC…

  • The Xbox360 Version was released in October 20, 2010.
  • The PC Version was released in November 30, 2010, as downloadable on the Steam WebStore.
  • The Mac Version was released December 2, 2010, on Direct2Drive
  • The Wiiware and Playstation Network versions have been cancelled
  • This small article will show the WiiWare’s version progress. Super Meat Boy on Wiiware was taking a pretty long time to be made and had some delayings. After some time, Super Meat Boy has been officially cancelled because of Size Limit problems on Wiiware. The Wiiware service allows to publish games on the store on 40MB Size Limit, sadly, Super Meat Boy was much more then that. It also has been cancelled because they were not able to find a publisher.

    Some trailers and preview videos have beta differences:

  • Promo Video
  • Shows some Informations

  • Trailer
  • Gameplay, some graphics was little different, with more backgrounds and other stuff.

  • Older Trailer
  • The only difference are the Psychics (jumps fall fast, and differences of running). Also, a different animation for the Warp Zone.

  • IGN’s Preview
  • Comments and shows more stuff, like World Map (which is different of the PC and Xbox version, and other stuff)

    Team Meat is thinking for develop Super Meat Boy as a Retail Version, with extras and other add-ons (which wasn’t to be come on the WiiWare Version) or on the upcoming 3DS. They only need a Publisher, as they said:

    If we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the Wii, would you hold out?

    Images (Click on them to open in other Tab/Pop-Up):

    Images Informations:
    Image 1:

    The time counter are on the top right (on the released versions, they are on north eastern.

    Image 2:

    Commander Video lines are more shorter, with no fading and much more thinner.

    Image 3:

    Little different character selection screen.

    Image 4:

    Boss of World 1 is much more different, with some other platforms and more “darken”.

    Image 5:

    No any differences

    Image 6:

    Because of Commander Video have no any fade in the lines, it don’t shows in his jump.

    Image 7:

    Different Map (probably the “D” button hasn’t been changed in the development)

    Image 8:

    The Prologue (intro) text is a little different

    Image 9/Image 10/Image 11:

    The HUD now have been more for the left, but still not as on the Released versions.

    Image 10:

    Only the HUD Difference

    Image 11:

    The stage is much more clarity, the stage is actually more darken on the Released versions.


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    U64 Staff & Contributors

    U64 Staff & Contributors

    Authors at Unseen64
    Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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    2 thoughts on “Super Meat Boy [WiiWare – Cancelled / Beta]

    1. gojiguy

      its probably worth mentioning that the game was planned as a Wiiware exclusive and then changed to multiplatform and then changed to 360/pc only.

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