Saffire is a cancelled action adventure that was in development by Saffire (yes, the company used its same name to call their project) for the GameBoy Color. This version was going to be one chapter of the Saffire epic series, that was meant to be published for the Nintendo Dolphin (aka the GameCube) and the GameBoy Advance too. On IGN we can read part of the planned story:
The basic storyline of Saffire revolves around ancient Grecian myth. As the tale goes, in ancient times the god Zeus saw that the other gods were carelessly destroying the planet. To end this, he decided to seal off all of his enemies into the underworld, whereupon he himself swore never to return to the Earth. Centuries later, in modern times, a group of archeologists accidentally stumble upon the dangerous seals and open them, letting loose all the destructive gods of ancient past. Zeus watches from afar, but ironically, because he swore never to return, cannot do anything to stop the madness. Zeus enlists the help of teenage gods to put an end to the chaos engulfing the planet.
Saffire was one of the first development studios that started to create game concepts for the new Nintendo’s “128 bit” console, and they shown some famous tech demos as Saffire (Young Olympians) and Saffire Shooter. This GBC game was never finished for unknown reasons, but at least Dolphin’s Saffire evolved into Barbarian after some development issues. Saffire Corporation released their last title, Van Helsing, in 2004 (for the PS2, XBOX and GBA) and went out of business sometime afterwards.
Thanks to Celine for the contribution!