Ice Nine is a cancelled FPS with tactical elements (inspired by the film “The Recruit”) that was in development by Torus Games in 2002 / 2003 for the Playstation 2. The project would have been published by BAM! Entertainment, but for unknown reasons they never released it. During the missions the player would have been able to make choices that would have ultimately impact the multiple endings of the game. A GBA version of Ice Nine was released, but it was obviusly a different game from this one.
Over at Gaming Target we can read an old interview with one of the developers, that has some more info on the game:
AH: The enemies have an ‘awareness cone’ which is visible on the HD, showing you when they’ll spot you. The cone is not static however, and is affected by player actions. Knock an enemy out and grab a disguise and the enemies relax, meaning their cone will shrink. If you start shooting wildly, the enemies will go on alert and their cone will grow.
The system is designed to make the game feel more dynamic than most shooters – we wanted it to have more depth than just running and shooting, and allow the player to work through each level in their own way, making sure they got feedback from the enemies for each of their actions.
AH: There are twelve playable levels, each of which has at least two different art styles and three to five load sections. Each level is unique – we were very keen to make certain that there was a lot of variety through the game. We have forests, mines, submarines, office buildings and more.
Thanks to Userdante for the contribution!
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The games exec.Producer had also worked on Splinter Cell.Game engine looked polished enough for a PS2 title of that era, A.I was said to be fairly decent, game used ragdoll physics.
Game was also going to support 3rd party SOCOM style headsets (you’d recive mission instructions etc via the headset) to add extra atmosphere.
Interview sent.
Talks of game being started based on the movie, The Recruit as you say, but that movie itself started out as:The Form.