Ballistic: Ecks vs. Sever is a cancelled FPS that was in development in 2002 by Zombie Studios and it would have been published by Bam! Entertainment for the Playstation 2 and later for the Xbox. The game was based on a 2002 action film with the same name, starring Antonio Banderas and Lucy Liu, often listed among the worst movies ever made. The project was officially cancelled in 2003, probably because of the low rates of the film and some quality problems of the game.
The GBA version of Ballistic: Ecks vs. Sever was developed by Crawfish Interactive and released in 2002.
Thanks to Userdante for the contribution!
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Oh well,it looked like it was going to be a terrible game anyways,movie-licensed games almost never work.
The GBA version was awful but for some reason they even made a sequel.
The GBA version was actually pretty good, you retarded fucking nigger.
Di…did you really just reply to a comment from 8 years ago? I mean I’m sure it’s a good game, but could you disagree without racial slurs? Makes you seem ignorant
There is a warped, fish-eye-lense effect apparent in some of the shots. Odd
The GBA Ecks vs Sever titles, while not great FPS games, certainly looked better than this average-looking version
The official site (http://www.bam4fun.com/ps2_evs.html) had some more info on this version of the game:
Based on the upcoming Franchise Pictures movie, this is the story of two spies who are lifelong adversaries. Engaged in a cat-and-mouse hunt, Jonathan Ecks is an FBI agent hunting Sever, a rouge NSA agent. What they learn while trying to kill each is that they may be on the same side, faced with another threat greater than them.
SHIPPING: Winter 2002
KEY FEATURES:
Play as either Ecks or Sever and alternate throughout the game as the storyline progresses, through event persistence see how your actions as one character affect the other
20 action packed single player missions
Incredible weapons, each with distinctive visual, audio and game play effects
Real-world Physics – Enemies topple from ledges, tumble down stairs, and crawl away on hands and knees. Gunshots knock them off their feet, explosions hurl them through the air, and stick them to walls. Surface-specific bullet holes, scorch marks, sparks, steam, smoke, fire, tracers, blood splats, and debris all help bring the levels to life.