A new RS Links chapter: Robert Seddon sent to us a link to an interview at IGN with a couple of Baldur’s Gate developers, in wich we can read some interesting informations about the creation of the game and its characters:
Imoen’s popularity was a surprise, mostly because she didn’t exist. What’s that mean? Her character was a late addition to fill a non-psychotic-thief gap in the early levels. We had no recording budget left, so I assembled her lines by editing voice-over left from a scrapped demo. The original character was a guard named Pique. That’s why she has no standalone confrontations / interactions with other party members, which makes her relationship to the player seem closer, and led to making her a half-sister in BG II.
I was hired by BioWare just before Christmas in 1996, but didn’t actually start until May of 1997 when I actually completed my Computer Science degree. Between those two dates, our original concept for a game called Battleground: Infinity had begun to transform into Baldur’s Gate.
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
Latest posts by monokoma (see all)
- Tremors: The Video Game [Cancelled – GameCube, Xbox, PS2, PC] - 19-01-2020
- Radikal Bikers [Game Boy Color – Cancelled] - 19-01-2020
- Shadowrun: Assassin (FASA Studio) [PC – Cancelled] - 12-01-2020