Ratchet & Clank Future: Tools of Destruction [PS3 – Concept]

Ratchet & Clank Future: Tools of Destruction [PS3 – Concept]

ratchetfutureps3

On Gamasutra we can read an interesting article about the development of the first Ratchet & Clank for the Playstation 3:  “One of the first features developed for Ratchet & Clank Future: Tools of Destruction was the “Groovitron” — a bomb that was part boom box and part laser light show. Throw the bomb, force your foe into spontaneous dance, and then kill him to a disco soundtrack. […]

To start, we decided to visualize the Ratchet & Clank universe PS3-style by recreating Metropolis, one of the iconic locations from our PS2 series. We did this by building a “diorama” of the city, adding vehicles, and sending a camera through it. We built our test city using the Resistance engine, stitched together a frame by frame camera fly through, and added audio effects to simulate the experience of being in Metropolis. […]

Progress was slow, but we were still making some. By the end of preproduction we had one semi-complete level that was functional but not very stable. This would eventually become “Kerchu City” […]

Establishing a design for Ratchet proved especially challenging as we considered redefining the character. He went through numerous iterations before we felt we got him right. […]

We wanted the game experience to last about 15 hours — and we achieved this — but the final scope of our game was 16 planets, 3 space combat missions, 45 minutes of cinematic animation, and single player mode only. At the end of preproduction RCF‘s design called for 25 unique planets, 5 space combat missions, 1 hour of cinematic cut scenes, a hazily-defined co-op mode, and an even more ambiguous online component.

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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2 thoughts on “Ratchet & Clank Future: Tools of Destruction [PS3 – Concept]

    1. monokoma Post author

      I love when developers add that kind of unlockable bonus, huge props to Insomniac! :) We’ll have to create a new page for A Crack in Time asap..

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