Werewolf: the Apocalypse & bad luck with games

Werewolf: the Apocalypse & bad luck with games

Over at Laughing Hyena‘s Live Journal page, we can read a couple of interesting posts about the unreleased Werewolf: The Apocalypse games: “Back at Gencon 1995, White Wolf announced a licensing agreement with Capcom to make a game based on Werewolf: the Apocalypse. The game’s finished date was set for 1996 and would be playable for the Playstation and Sega Saturn consoles at the time.” […] “According to Gamespot, Capcom stopped working on the project when they realized it had too many genre elements and just didn’t seem to fit together. This doesn’t make a lot of sense to me, as Capcom also created Resident Evil during this time. A game in which Capcom itself had to create a genre name for it. But then again, White Wolf also stopped making RPG books for Street Fighter as well. Either the books didn’t sell well, or there might have been some in-fighting as for the direction the W:tA game was going to take.

werewolnewso.jpg

The second Werewolf game was in development for the PC: “The game I did know about and actually waited for, was DreamForge Intertainment’s Werewolf: the Apocalypse – The Heart of Gaia for the PC, which was going to use the Unreal engine from Epic Games.” […] “Because ASC became bankrupt, Dreamforge couldn’t find a proper game publisher after that and had to close up as well. The game was finished close to it’s release date and that means a copy of the unpublished game exists some where.

You can read more about these in here:

The only two Werewolf videogames that were in development never got a release, so we wonder if it’s just a coincidence or there’s some sort of curse around it. If you want to take a look at some screens and a video from the Werewolf: The Apocalypse game by Capcom, you can check our archive page. We still miss a page for the Werewolf PC game, maybe we’ll add it later.


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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5 thoughts on “Werewolf: the Apocalypse & bad luck with games

  1. Laughing Hyena

    Thanks for covering me despite what little there is about these games. It was such an unlucky string for White Wolf that today they are very careful about handing out game license rights for their RPGs. About the only games from their line turned into video games were Vampire and Hunter.

    Also, once I get the rest of the Thousand Arms books in the mail and after I come back from Anime Expo, I’ll be doing some scans over cut material for the game. Thousand Arms, a JRPG, also doesn’t have a entry on Unseen 64.
    There happens to be a character cut from the finalized game itself.

  2. monokoma Post author

    It was a pleasure LH, i’m happy to find more people that talk about cancelled/beta games, even if there’s not many things to talk about :) and your posts were a good place where to find the only “few” infos that we have on the Werewolf games.

    Well, White Wolf team has been lucky with Vampire, it was a nice game! (or at least i remember that it was fun for me :P)

    I did not know that there were some removed content from Thousand Arms, cant wait to see what kind of stuff they had in mind.. there are screenshots too or only artworks? Anyway, it would be cool if you will be able to scan those :)

  3. eSPy

    Several links:
    Werewolf: The Apocalypse – Executive producer Travis Williams talks about his unique relationship to this hairy project.
    http://web.archive.org/web/20000303185920/http://pc.ign.com/news/5122.html

    Morphing a Werewolf – ASC Games explains how it is stretching player models with the Unreal engine.
    http://web.archive.org/web/20000310000433/http://pc.ign.com/news/6670.html

    IGNs current page with pictures & info
    http://au.ign.com/games/werewolf-the-apocalypse/pc-12068

    Inside Werewolf: The Apocalypse – Next Generation
    ASC has just announced Werewolf: The Apocalypse, an Unreal engine based adventure. Next Generation Online gives you everything you need to know. Exclusive screens included.
    http://web.archive.org/web/20000301195212/http://www.next-generation.com/jsmid/news/4471.html

    PC Fan
    http://web.archive.org/web/20000519215205/http://www.pcfan.com/pcfan/previews/werewolf.html

  4. eSPy

    More from the ASC Games site
    http://web.archive.org/web/19991010023208/http://www.ascgames.com/werewolf/

    Press release – September 29, 1998
    http://web.archive.org/web/19990219131242/http://www.ascgames.com/werewolf/werewolf_release1.html

    Dev Diary – Travis Williams
    http://web.archive.org/web/19990428075750/http://www.ascgames.com/werewolf/werewolf_notes1.html

    Heart of Gaia – Prequel story by White Wolf author Phil Brucato
    http://web.archive.org/web/19991005183237/http://www.ascgames.com/100-GAMES/werewolf/heartofgaia1.html

    Dev team bios
    http://web.archive.org/web/19990508233626/http://www.ascgames.com/100-GAMES/werewolf/devteam.html

    FAQ
    http://web.archive.org/web/19990508225947/http://www.ascgames.com/100-GAMES/werewolf/FAQ.html

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