In this link from the long list of beta-related websites that Robert Seddon sent to us, we can find some informations, sounds and images about unused stuff hidden in the memory of Grim Fandango: “Grim Fandango came with a considerable amount of content which was included with the game, but not made available without delving into the game’s resource files and extracting them.”
Calavera Bar Alternate Angle
You can read the original story @ Grim Fandango Network
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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Tim Schafer has made the puzzle design document available: ‘Look how much stuff we had to cut just to get that game done in three years. The Pizza Demon! Giraffe Lady! Bernard, and my beloved Dillopede. And the five-puzzle action climax with Hector LeMans! If only we had one or two more years! Well, reading about them ten years later is just as good, right?’
Tim Schafer is the best :) Really an interesting document, i’ll archive it somewhere on U64 too, thanks for the link Robert!
This is an early pic but it would be better to get the original source I think:
http://bit.ly/d6RoVx
Reprinted from Edge 55 Feb 98 in Edge 119, August 2003
Interesting, is that scene in the final game? Thanks Pcload! :)
I’m not sure monokoma I only played the demo when it came out (sadly). I should look for it soon.
For example, at “123icons”, it is possible to
pick a picture of your emo boy sitting on the playground while using text “And the empty swing remained to suit your needs” to
indicate your loneliness carrying out a breakup.
They send him to Washington as being a tobacco lobbyist where he
finally sees the errors of his ways after Stewie starts
smoking and gains a rattling cough. When looking at others’ reactions, we very often decide ahead of time the way you think they’re going to act.