ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
SSX on Tour is a snowboarding video game and the fourth title in the SSX series. The game was developed under the working title SSX 4 and it was released in 2005 for XBOX, PS2 and GameCube. In these screens we can see an early tech demo / concept, in which the areas had some differences from the same ones in the final game and there was still no advertising on the tracks.
Evan Hanley found even more differences in the firs trailer:
The events on the map screen were very different.
The events had different symbols.
The loading screen had a very different design.
The time design was different.
The position design was different.
The percentage number design was different and the word complete was beside it.
There is a speedometer present.
The boost design was completely different.
The combo text was different and in a different position.
The trick text and score was different and in a different position.
When you reach full speed, the boost bar turns green. It turns yellow then pink in the final game.
The yeti logo is in the middle of the boost bar as opposed to the front of the boost bar in the final game.
The score doesn’t appear when doing a monster trick. The screen also doesn’t change when doing a monster trick.
Deadlight was a short lived game cocept dreamt up as an attempt to save Blue 52 in its final months. It was based upon the Stolen engine but designed specifically to take advantage of the unique, at that time, dynamically lit rendering engine for PS2. It was set on the SS Hyperion that the player mysteriously comes across after getting stranded at sea.
The main mechanic of the game was that different coloured lights scared different creatures and that all creatures were scared by “deadlight”. The aim was to use the streaming system such that the game would stream from disk and would require no level loads throughout the entire game. The 15 minutes of gameplay that had been implemented were good fun. It was a real shame that the game was never signed up.
At One Bit Beyond, the personal blog of Jonathan Biddle (former Blue 52 lead designer), we can read a deeper article about the development of Deadlight, with many interesting info:
Aside from the bioluminescence and susceptibility to light, we were also keen on the concept of an ecology having formed on the SS Hyperion. This would mean a hierarchy, essentially a food chain, of different species hunting or hiding from each other. The strategy for the player would be to learn which species formed which part of the food chain and exploit it. […]
Amazingly, this took 13 people only six weeks, starting totally from scratch. While it wasn’t 100% successful at demonstrating our mechanics, we had created a compelling, playable demonstration of what Deadlight could be. […]
While there was always a lot of interest from publishers, Deadlight was never to be. Because Blue52 had had two games cancelled – although through no fault of their own […] – it meant that the company hadn’t shipped a game for nearly four years, and were deemed to be a high risk investment.
With the death of Blue52, we tried to reposition Deadlight on PSP with the newly formed Curve Studios. We got extremely close with one publisher, even getting as far as flying to the US to sign an agreement, only for them to change their mind while we were en route!
Jonatahn is currently working at Curve Studios on Explodemon! an upcoming 2.5D platform game for PlayStation Network, Microsoft Windows and WiiWare, that is described as “what Treasure would create if they mixed Yoshi’s Island with Half-Life 2”.
Thanks a lot to Oscar and Jonathan Biddle for their contributions!
Dead Rush was a cancelled video game that was designed by Treyarch and would have been published by Activision. The game would have taken place in the town of Eastport where a massive earthquake has destroyed most of humanity. As Jake, a character suffering from memory loss, the players job was to try and find out exactly what happened in Eastport, which is now overflowing with zombies.
The game’s main claim to fame was the fact that as Jake players could operate one of several vehicles scattered around town. Not only would this provide the player with a means of transportation but it would also serve as armor of sorts. The zombies in Eastport would try to wreck whatever car Jake was driving. Luckily the player could create new vehicles out of parts of previously demolished cars.
The game would have featured few load times, as after an initial boot up the game would never pause to load data from the disc again. The game was announced at E3 2004 and set to be released in 2005. It was cancelled shortly thereafter. [Info from Wikipedia]
Gaming Conviction did an interview with Gideon Emery who was the voice of Dead Rush’s main character Jack:
GC: I read that you did the voice of a character named Jake in a cancelled game in 2005 called Dead Rush. Do you remember any details about the character? GE: It was the lead character in a game and I was thrilled to book it. Don;t recall much. I had one recording session, then heard nothing. Later I learned the game was shelved as it wasn’t developing to the level or speed that they wanted. What I do remember was being very disappointed, as it would have been my first true lead.
Stargate SG-1: The Alliance is a cancelled FPS based on the Stargate TV series. The project was never released, but a playable PC version was found by The Gaming Liberty and they started to share as much as they can from this lost game. This version seems almost finished and as we can read from their preview, it could have been a great game especially for Stargate fans. Thanks to Denis from The Gaming Liberty for the contribution!
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