Meowth’s Party [GC – Tech Demo]

Meowth’s Party [GC – Tech Demo]

This Tech Demo was shown in August 23, 2000 at the Spaceworld convention as a video, along with a Legend of Zelda game and Metroid game. The game was not as graphically impressive as other titles being shown, but unlike many other titles, Meowth’s Party was interactive. The game showed many Pokemon from the original Pokemon Red and Blue versions as well as a few characters from Pokemon Gold and Silver versions.

Many people believed that the demo was showing off a Pokemon game in development for the Gamecube, but later on the creators and developers may have decided to keep it as a demo instead of a full-fledged game because the idea of the game was not well received. However, one of the songs from a commercial for Meowth’s Party was featured in Pokemon Channel. There may have been several characters from the actual anime involved in the game. – [info from Wikipedia]

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Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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4 thoughts on “Meowth’s Party [GC – Tech Demo]

  1. DRMARIOX

    That’s one weird video. Is that why Meowth’s Trophy in Super Smash Bros Melee was holding a Guitar?

  2. Sam Jones

    At the end of Mr. Miyamoto’s Gamecube presentation, Nintendo tagged on yet another real-time demonstration of Gamecube’s graphics: Meowth’s Party. Unlike most of the Gamecube demos at the show, Meowth’s Party was interactive, similar to Microsoft’s “Butterflies” Xbox demo.

    Running in hi-res at 60fps (like the other Gamecube demos) Meowth’s Party featured the talkative title hero dancing and singing the Japanese Pokemon opening song on stage while more and more Pokemon kept pouring in. Next to old favorites from the original Pokemon games, Gold/Silver creatures like Marill and Elekid were also among the party audience, jumping, screaming and dancing in full polygonal goodness. According to Nintendo, the development team behind this demo has simply taken the end sequences from the Pokemon anime show and turned it into an interactive 3D show.

    While the demo wasn’t graphically as impressive as some of the other Nintendo demos (mostly due to the simple design of its cartoony subjects and some minor framerate drops), it should be noted that the polygon models looked perfectly round and all animated independently and smoothly for the most part. Additionally, Gamecube effortlessly cranked out advanced lighting effects that doused the characters in ever-changing disco lights. To prove that the demo was running off the hardware, a Nintendo programmer controlled the camera with a wireless Wavebird controller.

    Nintendo wouldn’t comment on whether the demo was in fact indicative of work being done on a Pokemon game for Gamecube, or was simply used to show off its characters. However the demo was prepared by the Pokemon Stadium N64 team — which raises the question, what exactly are these guys working on now that Pokemon Stadium Gold and Silver is virtually complete? To see the original video clip, please click here.

    A while ago Kids WB! decided to translate the video and release it after the end of one of the Pokemon episodes.

    http://www.ign.com/articles/2000/08/24/meowths-party-impressions-and-shots

    http://www.angelfire.com/md/teamrocket/MeowthsParty.html (“There is also an unlisted hidden track at the end of the CD”)

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