M4 Ltd

Stuntpigs [GameCube – Cancelled]

Stuntpigs is a cancelled arcade racing / adventure game that was in development by M4 Ltd (mostly known for Resident Evil Gaiden on GB) for Nintendo GameCube. Players would drive around the city to perform crazy stunts, collect bonuses and find the best way to show-off their stunt-driver skills. While the game was never officially announced, in 2014 some collectors found related documents in a M4 cd / dvd:

“Did you know stunts performed in Hollywood blockbuster movies are actually done by pigs? Of course you’ve never seen any Stuntpigs, but just occasionally if you look really closely you might just see a trotter or a curly tail pop into shot. Join the Stuntpigs and carve a stylish, precision timed path of mayhem and destruction through the most expensive movie sets ever built, establishing your crew as the top hogs of Hollywood. Your movie’s success is determined entirely through the extravagance of its stunts, the more stylish and closer your stunts are to near death experience the better the box office results.”

We can also read some details on Stuntpigs in an old article on the Hardcore Gaming 101 blog and in a page on NowGamer:

“Sadly no original M4 titles made it to the shelves. Bounty Hunter, Space Cadets and Stuntpigs were all games we really wanted to bring to market. The later two are still held by us in Stuntpigs Ltd a dormant company. Who knows maybe one day they will rise.”

“Bounty Hunter was in production when I joined M4 and it really was stunning. As for Stuntpigs – the best game never made. I think it was just ahead of its time… Space Cadets though, that was actually completed and it was a really good game. It was different though and it really worked best multi-player. It’s typical – generally publishers don’t like to risk money on original stuff, especially when there’s cartridges to pay for.”

“Kieron agrees: “Stuntpigs had frantic gameplay, some dark humour and loads of destruction. Way ahead of its time and beyond the scope of publishers  to realise. Shame!” Although the team disbanded it’s clear they had a lot of talent – Gaiden is testament to this – and it’s a shame M4 was never given a fair shot.”

As you can see from the available footage, the game somehow looked like a mix between Crazy Taxi and Simpsons’ Road Rage, with cartoony graphics and fun, arcadey gameplay. It could have been a nice addition to the GameCube library. We hope one day a former M4 developer could find a playable prototype from their lost game and share it online.

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Dino Crisis [GameBoy Color – Cancelled]

Dino Crisis [GameBoy Color – Cancelled]

The original Dino Crisis was a widely popular survival horror (marketed as survival panic) game developed by Capcom and released on the original PlayStation in 1999. It was created by the same team that made the first Resident Evil game and contained many of the same tense elements but focused on more of an action feel.

A portable version of Dino Crisis was being developed for the Gameboy Color by British studio M4 Ltd, who had released Tasmanian Devil: Munching Madness and were due to release Jerry McGrath Supercross 2000.  M4 stated that the game would not be complete until Q4 of 2000 but development had started early in the year, this was reported by IGN who spoke to the developers. M4 said that Dino Crisis for the GBC would be a top down adventure rather than how the original was, it would also be developed exclusively for the GBC by-passing any kind of black and white compatibility. Virgin interactive handled development for Capcom in the UK and so they were handling this game, there was no word on where it would be released. M4 Ltd version of Dino Crisis GBC was never released, but they developed top-down Resident Evil Gaiden, published by Capcom in 2001.

It seems that this unreleased version of Dino Crisis was used as a base to develop the released Resident Evil Gaiden. As we can read at NowGamer:

As I recall, we produced a very impressive demo for a GBC version of Dino Crisis. Resident Evil was already in development as an over-ambitious port from the PlayStation version. This was scrapped and Capcom asked us to do a bespoke game with our Dino Crisis engine.

Capcom had requested Virgin for a Dino Crisis demo, Virgin asked us to create it. It used the exploration mode and [similar] battle system as Gaiden would use.

It was playable. The dino sprites in exploration mode were large. I have entire backups of everything from M4, absolutely everything, but I’m in Brazil and the backups are in the UK.

This is not the only version of a GBC Dino Crisis that can be found on the web though, as on two separate Spanish websites Vandal and Dino Crisis Wiki the game was reported to be being developed by a different studio. This other cancelled game was said to be being developed by the now missing Fluid Studios another British developer who released games such as Top Gun: Firestorm (GB) and Army Men: Air Combat (GB and N64). This was also said to be being developed late 1999 early 2000, for the GBC.

There are a few more details for this version of the game though: it would not be a top down adventure but rather using static backgrounds and images accompanied by text sequences. Some presumed screenshots from Fluid Studios’ Dino Crisis seem to have been leaked online too, but we don’t know their source. These sites also report that the game was to be 7 maps with 100 rooms in total. There were to be four characters in the game Regina, Rick, Gail and Dr Kirk all who appeared in the original game on the PlayStation. Also it was said that there was going to be five types of dinosaur two unspecified with the others being the Tyrannosaurus Rex, Velociraptor and Pteranodon.

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Update: While this article was being uploaded to the site I have been looking through documents that were released (you can find the design doc online) regarding the game that was in development by Fluid Studios. In this document it is revealed that what Fluid actually wanted to produce was a scaled down version of the original Dino Crisis, they wanted to keep all the original maps, plot-lines, dinosaurs and the look and feel of the original. This is quite a bold statement as the original was on the PlayStation 1 which is a more powerful system. Fluid were worried about the restrictive nature of the GBC especially in regards to the sprite size and how they would recreate the dinosaurs.

The story had a very brief background written about it, there was to be an undercover agent (Regina who had infiltrated the compound and was trying to capture Dr. Kirk and take him back to her government agency. Fluid also intended to have different game modes for this and it was said that they would have bonus missions if you had completed the game. This was said to contain three missions in which the player would have to kill a set amount of dinosaurs in a certain period of time.