Project Zelda 3D: The Development of Zelda 64

16 Apr 2008

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The birth, the development, the cancellation and the rebirth of the Zelda 3D project.

[Original article in Italian by monokoma]

The Legend Of Zelda: 64DD

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The first version of Zelda 64 was originally conceived as a title developed specifically to make full use of the innovative features of the 64dd, like the internal clock, rewritable disks with a double capacity of a normal cartridge, internet connection, and image editing. Zelda 64 was presented by Nintendo as a really complex title, hardly possible to be made on a simple Nintendo 64. Miyamoto and his team would have liked to make Hyrule a persistent world,entirely adaptable at player’s will; any changes that Link would perform on it would be saved: any cut tree, any breaked container, any foot-marks on the sand, and any other changes made to the environment would stay here for the entire adventure. All this thanks to the innovative features of the 64DD. But the add-on was not received well by the developers, in part because of the past commercial failures of other expansions, and the 64DD was postponed so often that even Nintendo lost faith on the ambitious project. At this point the big N had to make a choice, and announced that Zelda would be redeveloped for a release on cartridge, hoping at the same time that the game would renew the attention of the videogame market on Nintendo 64. But, as we will see, the removal of the interesting features of the 64DD would have a huge impact on many sections of the story and of the game.

The Legend Of Zelda: Ocarina Of Time

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Certainly, the first 3D Zelda game managed to preserve the feeling of the series. Released in the winter of 1998 on the Nintendo 64, Ocarina of time was however a mere shadow of his former self, the Zelda 64 Project, which born on the 64DD. Inside the game it’s still possible to find the leftovers of the original game and some of the features that would have made possible the connection with the add-on. With a Gameshark it’s even possible to recreate some of the beta events. Ocarina is a great game, but because of the cuts and the changes we may never know how the game was really intended to be.

The Legend Of Zelda: URA

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Zelda Ura ( “Another Zelda”) has already attained a legend status, and the maximium point of the absurdity that can reach the quest for unseens.After Ocarina was redeveloped for a cartridge release, Nintendo had the idea to create a 64 disk add-on with some of the features cut from the original game. As the released (in Japan) F-zero expansion, Ura was meant to be an “extension” to Ocarina Of time, with new mini-games,sub-quest, redesigned and new dungeons.In an interview, Miyamoto tells us that when the player reached the end of the Ocarina of Time, with Zelda Ura he could revisit the same world, but with new features, characters, and places to explore. Many questions and mysteries from Ocarina of Time would be aswered in Ura,like the invincible runner on Hirule Field, the Unicorn Fountain, the Ocarina Pedestal, and many others.

The Legend Of Zelda: Beta Quests

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The Beta Quests are events and scenarios not seen in the game, but that can be reached with an Action replay/Game Shark. There is an incredible number of variants in the beta quests, and most likely no one has really seen them all, so we can’t know the wonders still left in the cartridge. Some of these are connected with the new features of Ura, while in others it’s still possible to see some of the items cut in the transposition from disk to cartridge, or particulary situations changed in the final version. Certainly a precious source of information of Zelda beta.

The Legend Of Zelda: Master Quest

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Released as a preorder bonus for Wind Waker, Master Quest was essentially a new edition of Ocarina of time with slightly redesigned dungeons. The order of the room was changed, as many of the puzzles. The Outside world is still  the same as Ocarina, like the original Zelda’s Second Quest. Master Quest is probably only a small part of the original Zelda Ura for 64DD.

The Legend Of Zelda: Debug ROM

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This debug version of Ocarina of Time came to light many years after the original release of the game. In one way or another it was rediscovered and shared with the Online community. It is the build which the developer used for testing specific section of Ocarina, and it is possible to go anywere inside the ROM code with the debug menu.  The most interesting aspect of the debug rom is, of course, that you can still find many leftovers from the beta, like some locations showed years from the release of the final game. The rom was found not too long ago, and so we can still hope to find more information about the developement of Zelda 64. Another interesting fact about the debug is that it should be based on Master Quest.

The Legend Of Zelda: Gaiden

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When it was already clear that the first Zelda for the Nintendo 64 was being converted on cartridge, Nintendo began to develop a new Zelda game. The title, formerly known under the codename Zelda Gaiden, it would have full exploited the add-on features, especially the internal clock. Gaiden it would have featured Link trapped for a week into a strange world already on the verge of destruction. At the end of the seventh day, a natural disaster it would have occured and the only meaning of survival for Link it would have been to travel back in time, trying again to find a solution. All the environmental and time changes were going to be saved in the rewritable section of the special 64DD disks, thus influencing the events of the seven days, like the original Zelda 64 project.Another interesting feature it would have been a new version of the great fishing mini-game already seen on Ocarina of Time, this time called Jabu Jabu fishing. Obviously, with the 64DD failure, Gaiden was cut and quickly redeveloped for a release on the Nintendo 64, which was then already being forgotten because of the next-gen consoles.

The Legend Of Zelda: Majora’s Mask

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Released for Nintendo 64, the “sequel” of Ocarina time lacked many of the features of the original 64dd version. Four days out of the original seven were removed, some dungeons were never completed, and many subquests never seen the light (or who knows.. maybe they were used in Wind Waker). Yet, even so heavily redesigned, Majora is certainly one of the best games of the series.

A Link To The Past

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But what has been left inside those games of the original project? We can only speculate how much more is still hidden in these binary sequences,which Ocarina and Majora are composed of, and thanks to countless hours of exploration spent in the two games, and to the Gameshark is possible to find some evidence of the many cuts made.

Zelda 64DD / URA > Ocarina Of Time

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In the Japanese version of Ocarina of time, with a 64DD connected, a screen is displayed that warns the player to insert the Zelda URA disk.

The Runner, found at the tent of Gerudo Valley, has already become famous for his unbeatability. In fact, even stopping the time with the Gameshark and finishing the course with a 0:00 timer, the runner will always say that he has already beated you by a second. Nintendo admitted that is not possible to beat him in Ocarina of Time, and it was probably going to be a quest of Zelda Ura, where with a new item or some changing with the flowing of time in the game, it was possible to beat him.

When checking the text inside the Ocarina Of Time rom, it’s possible to find some sentences that don’t appears in the game,like “Hi! I’m a talking door!”- “The Entrance to the Past” – “The Entrance to the Present” – “The Entrance to the Future” – WHAAAT!? Look at all those flags! Can you figure out which ones are real? -  This door is currently being refurbished [Thanks to Triforce of the Gods for the contribution!]

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Thanks to some codes for the Gameshark, it’s possible to recreate in one of the Beta Quests this ice structure, later used in Master Quest.

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In this Beta Quest, you can see this strange pedestal with a drawing of an Ocarina, not used in the final game but probably connected in some way or another with Zelda Ura. The pedestal is located at Zora Domain, at the entry of the Jabu Jabu’s mouth.

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These two icons left inside the rom of Ocarina can be translated as Wind Medallion and Ice Medallion, and they are most likely the leftovers of two temples removed from the final game and probably scheduled for Zelda Ura.

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Also, It’s possible to find two of the tunics which perhaps were going to be used in the removed dungeons: The golden one (Light Temple?) and the white one (Ice Temple ?).

In the secret cave across the entrance of Gerudo Valley, it’s possible to find one of the gossip stones. The message that the stone tells is: “They say that there is a switch you can only activate by using the spin attack”, but in the game there isn’t a button which it is activated only with the spin attack, and then it is likely that it refers to a puzzle of URA. UPDATE:  Thanks to Ultraman82 we found out that in Ocarina of Time there is really a switch that should be activated only with a Spin Attack. Is this one in the Water Temple:

In reality, the 3D engine collisions in the game is not perfect, so you can activate it with the Biggoron Sword too (because is longer than the normal sword), but otherwise only a spin attack can activate it!

Another strange message of one of the gossip stones at Zora’s River is: “They say that there is a man who can always be found running around Hyrule Field”, but this statement is pointless because in order to read the advice you need the Mask of Truth, available only when you have already met the Hyrule Field runner.

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A code for the Game Shark can instead make appear in the Kokiri village an Air Wing , a spaceship (for those who don’t know) used in another Nintendo game, Star Fox. The polygonal model is perfectly animated, with a laser gun that attacks Link, and when hit it even falls down and explodes..therefore it seems much more than a simple model left inside the game. Maybe it was originally used for an easter-egg quest, available only with URA.

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Inside the Debug Rom of Ocarina of Time: Master Quest it is possible to find a room not available in the final game, but showed many years from the release of Zelda 64 in many beta screenshots. This beta room was left inside the rom all these years..Nintendo forgot it because it didn’t notice it or for another reason ? We are still researching the secrets of this new Debug Rom.. and maybe some day it will be possible to find even the fabled Unicorn Fountain.

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Here is another beta room from the Debug version of Ocarina of time, which was first showed in many old screenshots of the game, and that is was also left inside Ocarina of Time all these years..

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Another beta room not available in the final version of Ocarina of Time, but explorable with the Beta Quests..

Do you know some more beta connections? Join our forum!

Ocarina Of Time / URA > Gaiden / Majora’s Mask

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Even if not normally found in the game, the Blue Fire of Ocarina of Time was left inside the final version of Majora Mask. Unfortunately, it is possible to see it only with a code for Gameshark.

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Another two items from Ocarina of Time not used in the final version of Majora Mask: The Fairy Ocarina and The Fairy Slingshot.

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The photo on the left show the design of the treasures in one of the beta versions of Ocarina of Time. In the final game they were replaced with another kind, but, as you can seen from the screen on the right, they were later used in Majora.

It seems like that some of the Skulltula House of Majora Mask were originally beta dungeons of Ocarina of Time which were never completed but later rearranged for the sequel.

The Bunny Hood is one of the mask of Majora, used to go faster. In Ocarina of Time. the runner says that with this mask you could run faster and became unbeatable. So it is likely that it was one of the new skills of the masks in Zelda Ura, and with one this mask it was finally possible to beat the runner. When Zeldan Gaiden was began, some of the ideas for the new masks were taken from the same characteristics of the masks featured in URA.

Do you know some more beta connections? Join our forum!

Gaiden > Majora’s Mask

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Thanks to the Gameshark it is possible to make appear this unused item in Majora Mask’s inventory. It’s probably just a fish or a bait in a bottle. The japanese text tells us that the item is called “Hyrulian Dojo”, and it is most likely a leftover from the already quoted fish mini-game that was going to be available in Zelda Gaiden.

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Another text not used in the final version of Majora, The “Grandma’s Drink”, probably a potion like the one from Wind Waker.

Do you know some more beta connections? Join our forum!

Once Upon a Time

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The original story of Zelda 64

Link is preparing for his coming-of-age ceremony, in which he will receive his guardian spirit. In the tradition of his people, children receive a fairy from the Fairy Tree when they reach adulthood. This fairy becomes a person’s lifelong familiar. The fairy accompanies the youthful adventurer seeking his or her fortune in the maze-like forest or in the lands beyond. Link’s ceremony, however, is not destined to be a happy one. The Fairy Tree, source of guardian spirits, is captured by a strange creature from the depths of the forest. Link is able to locate his guardian spirit, Navie, and with her help, slay the creature. However, in the process, the Fairy Tree is grievously damaged. As its life force ebbs, the Fairy Tree speaks the words that will shape Link’s destiny.

“Do not allow the thief, Gannondorf, to claim the Triforce … ” the Tree mystically communicates. “Oh brave one, you must take this sacred stone to a wise man….”

Gannondorf was infamous throughout the land for his evil practices as the king of thieves. He lusted for the power of the Triforce and searched throughout Hyrule for its resting place, most recently plunging into the forest of Link’s people. Link knew he was in grave danger should Gannondorf find him. He took the sacred stone from the Fairy Tree and set out for Hyrule Castle, the capital of the Hyrulian people. Upon entering the castle, Link is welcomed by the young Princess Zelda, a woman of the Hyrulian royal family about the same age as he. She is well aware of the crisis facing the land of Hyrule. Zelda relates further details about the Triforce’s hiding place, telling Link that he needs to find the three sacred stones that fit into a magical Ocarina, which serves as the key to hidden realm. Link’s race with the evil Gannondorf to find the sacred stones and the hiding place of the Triforce is on!

The Legend Of Zelda URA vs Master Quest

With the Zelda Bonus Disc (included in the Limited Edition of Wind Waker) we can play Zelda Master Quest. It was probably just one of the many play modes of Zelda URA.

Zelda URA on the 64DD:

  • Ura Zelda supposedly unlocked new mini-games, new sidequests, characters and shuffled around items to give Zelda players some new stuff to do in the familiar world of Hyrule.
  • Shigeru Miyamoto told us shortly before the launch of Ocarina of Time, that “you first play the initial disk version of Zelda — after finishing everything, you can enter into the world, into the basic design of the same.
  • It’s very much a parody game based on Ocarina of time, but with new dungeons to explore. It even features the same storyline.
  • The title might support the GB Camera to create masks for Link. Miyamoto hinted of this possibility in a 64 Dream interview. If this does turn out to be true, gamers will be able to create their own masks in Talent Studio and implement them into Ura-Zelda.
  • Ocarina Of Time was design with the introduction of the DD in mind, and if you load the game with the drive connected to your system, you will see a screen option, which says “Ura Zelda” another version of Zelda.
  • There were several ideas I could not incorporate into Zelda because of the lack of time and various other factors. For example, I wanted to creat some extra dungeons for those who had completed the quest.
  • The 64DD adventure is said to enable gamers to revisit areas and dungeons of Ocarina of Time and experience new adventures in familiar surroundings.
  • Every change Link would make to his surroundings would stick. If you smashed a box, it would stay broken. If you dug a hole, it would remain there until you covered it. If you left footsteps in the sand, they would stay. All this was supposed to be made possible by the enhanced storage space of the 64DD.
  • Miyamoto: “Whether or not we release it or not, we are still working on the game.”
  • Ura-Zelda isn’t so much a new game as it is an expansion to an existing one: Legend of Zelda: Ocarina of Time (it is not compatible with Majora’s Mask).
  • One of the few features that Nintendo told us about was the addition of new mask quests. Apart from the existing masks, Ura Zelda was to include many more — some of which were no doubt included in Majora’s Mask.
  • August 25/2000: Speaking to the press in an open forum held yesterday in Tokyo, Japan, Nintendo’s Shigeru Miyamoto casually commented that “Ura-Zelda” (aka: Legend of Zelda DD) has been completed for some time now.
  • Ura Zelda could not be played without owning Ocarina of Time – and Nintendo was hoping one would help sell the other. After literally years of delays, Nintendo quietly dropped Ura Zelda from its release lists.
  • Because the 64DD is unlikely to see an US release, Miyamoto also said the following. “We may have to have a special edition release (of Ura-Zelda) in the future.”

Zelda: Master Quest on the GameCube:

  • In the Deku Tree there’s this one chest I can’t open… it looks like a big blue box with a fancy design on it… and there’s a track next to it, as if it could be pushed or pulled… except it can’t.
  • The dungeon maps are all (supposedly) the same. It’s just the insides that are different.
  • Music seems to be exactly the same as the N64 version. The game select screen at the very beginning has a nice rendition of the classic Zelda theme.
  • The general map layout of the first dungeon is the same, but the puzzles, enemies, enemy locations and item locations are different. For example, many of the torches, chests, crates, floating platforms and the like have been mixed up and moved around, and some rooms have different requirements for you to fulfill in order to be able to proceed.
  • Also, remember those little mini-gohmas that Gohma dropped from the ceiling during the boss fight? Well, they’re all over the dungeon now… in eggs. When you get close to one, it pops out of its egg and starts attacking.
  • One room in the Deku Tree is full of tombstones with little Triforce designs on them. If you hit them with your sword, items pop out (rupees, hearts, etc.). I don’t remember anything like this in the original Ocarina.
  • Enemies are tougher. Some that required one hit in Ocarina require two in Ura. I’m not sure if they do more damage or not, though.
  • Also noted, some of the enemies, like the Deku Babas (Venus Flytrap head things) will some times be larger, which take more hits to kill. Enemy placement is different. Places where there would be a Deku Scrub, there may be a Deku Babas, or something.
  • Dodongo’s Cavern and Jabu-Jabu were both remixed nicely. In the case of Jabu-Jabu, there are cows lodged in the walls all throughout the dungeon now. :) You have to hit them with the slingshot or boomerang to make them drop chests or open doors and whatnot. It’s pretty cool.
  • I’m probably about 50% to 60% of the way through Ura Zelda, and to this point, the -only- changes are inside the dungeons. The overworld stuff is all exactly the same as in Ocarina of Time.
  • They added in more of those blue boxes that you can make appear/disappear with the ocarina, and they shuffled around some platforms and whatnot, but otherwise the layouts have been mostly the same.
  • The Ice Cave has areas that were featured in earlier shots, remember the two ice horses looking down? Well this is actually a new puzzle which is hella cool.
  • There is also a new mini boss which is a mutated version of a white Wolfos.
  • There are three new rooms in Ice Cavern with different puzzles.
  • The game is IDENTICAL to OoT, except for the dungeons.
  • There are NO extra items.
  • The fire temple plays almost completely backwards.
  • Lizard guy. Half-way bosses in the fire dungeon. They appear all over the place now, but also ones with white trimmings that seem to fight better.
  • A bigger blue floating jellyfish, that appear in Lord Jabu Jabu.
  • I also encountered a “mother” sand dweller. You know those plants that surface in the desert and come at you. This one was bigger and black.
  • The Thieves Cave (where you win the Ice Arrows) is a pain and a half. A lot of rooms with time limits. Especially one where you have to defeat an axe armour guy in sand, which makes your movement difficult, with a strict time limit.
  • There seem to be more “kill every enemy to open a door” rooms with more, strong enemies.

The End.

Would you like to play the Zelda 64 Beta?

Check the Zelda 64: Beta Restoration Project!

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47 Responses to Project Zelda 3D: The Development of Zelda 64

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Gerson

June 24th, 2009 at 6:17 am

wow genial, debieron haber uncluido este beta en regalo con el zelda OoT, como lo hicieron con el WW :D

me abria gustado jugar el URA

buena info, salu2

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~Miguel

July 27th, 2009 at 5:25 am

oye tu no eres Gerson Estay de EMD? xD
Esta genial yo tambien quisiera jugar la version URA de zelda!
Seria super genial xD
~Salu2!

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Nick

August 6th, 2009 at 4:36 am

Wow, you guys rock! I can’t believe there is all this hidden stuff! Imagine what Zelda URA would have been like if it had been fully realized with all the features of the N64DD. You guys are doing an awesome job of finding hidden stuff, keep it up!

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FullMetalMC

November 8th, 2009 at 12:05 am

this page needs to be updated and redone

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monokoma

November 8th, 2009 at 1:53 am

Do you mean for the translation? Or there are some missing info? :O

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James

November 29th, 2009 at 7:58 am

Ah the beta… So much potential… So much that could have been… On a related note, one day when I was fooling around with the oot debug rom (I was entering random values into the gameshark), I seem to remember accessing the unicorn fountain a different way than normal, and then the triforce appeared in the air… Im wondering, is this well known, or am I the first one this has happened to?

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Linki

December 3rd, 2009 at 7:37 pm

^

You fucking liar!

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John

December 16th, 2009 at 1:30 am

“The Ice Cave has areas that were featured in earlier shots, remember the two ice horses looking down? Well this is actually a new puzzle which is hella cool.”

What are you talking about here? Ive played masterquest a lot and i dont remember this :O

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monokoma

December 16th, 2009 at 10:17 pm

@John: that comment that i added in the article was wrote a long time ago by someone that played Master Quest when it was just released in Japan, i dont know exactly what they meant, as you said i dont remember a puzzle like that, maybe it was just a bad translation!

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alto

December 29th, 2009 at 3:32 am

Why don’t they just re-release OoT on the Wii and put Ura Zelda as downloadable content?

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monokoma

December 29th, 2009 at 3:50 pm

Probably they never finished Zelda URA, and the few things that were somehow finished, the “remixed dungeons” were already released as Master Quest. There would need too much time and efforts to develope Zelda 64 URA, so they just use their time to create a new Zelda :P

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Celine

December 29th, 2009 at 9:53 pm

Bu bu but Miyamoto confirmed that URA Zelda was completed as stated in the article.
It’s unlikely that we will ever see unreleased content on VC by Nintendo although there is already an instance of it by SNK/D4.

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yota

January 3rd, 2010 at 9:41 pm

this was my first translation.. and of course it is pretty bad.. but maybe someday i will rewrite it completely.

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Chris Jeremic

January 25th, 2010 at 10:29 pm

I found a translation mistake in the Zelda Gaiden section:
“natural disaster it would have occured”
it should say
“A natural disaster would have occurred”
I will show more if I find anything else?

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Chris Jeremic

January 25th, 2010 at 10:31 pm

I found another in the Zelda Gaiden section,
“and the only meaning of survival for Link it would have been to travel back in time,”

should be

“and the only means of survival for Link would have been to travel back in time,”

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Chris Jeremic

January 25th, 2010 at 10:33 pm

I found another mistake in the Zelda Gaiden section:

“and the only meaning of survival for Link it would have been to travel back in time,”

should be

“and the only means of survival for Link would have been to travel back in time,”

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Chris Jeremic

January 25th, 2010 at 10:42 pm

I am finding so many mistakes here I am almost tempted to ask for a position as an editor?

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monokoma

January 26th, 2010 at 2:07 pm

Hi Chris! Thanks a lot for your corrections, i will fix the article this weekend :) As most of the U64 Staff is from non-english countries, if you want to help us as an editor, it will be appreciated! If you find other mistakes in the site, just post a reply with the corrections so we can update them :)

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jordan

February 13th, 2010 at 7:49 am

if its ura zelda is completed than they could update the graphics and put it on the wii right it did say it was complete btw i wouldnt mind stealing it just to play it for five minutes then be sent to prison

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108 Stars

March 31st, 2010 at 12:37 am

Interesting article (but still with many, many errors; January is long over, you should really correct it;)).

It´s really sad to see how the game was downgraded. I know many still love it very much, but for me OoT is just a nice game, nothing special; if the 64DD features would have been in it it would have been so fascinating.

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monokoma

April 1st, 2010 at 12:12 pm

If you notice some errors, send us an email with the corrections! I will fix them ASAP :)

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linkerm

May 29th, 2010 at 10:33 am

Hello people, were the zelda majoras debug rom download? The oficial page is down, please give me the download link please

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James

June 13th, 2010 at 5:41 am

i wanna play all the old games in 3d!

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Rock

June 30th, 2010 at 7:15 am

you know I was thinking, they are remaking OoT for the nintendo 3ds so they might add the zelda ura (zelda 64dd) to the game as like a bonus content. it would be pretty cool exploring the cut out dungeons and towns.

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Garland

July 1st, 2010 at 6:50 pm

I agree with you, Rock. With the 3DS having better graphics than before, & with the 3DS carts holding 2GB of data (which is quite frankly, more than enough space for this remake considering that OoT was only 64 MB long), you can bet your bottom dollar that Miyamoto would go out of his way to include everything that he originally intended to include in this remake besides updated graphics.

Even if it means that this remake will have to suffer a delay, he’ll do it. Why pass up this new opportunity to?

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Rock

July 10th, 2010 at 7:08 am

Your right Garland, Myamoto would add everything from Ura Zelda (Zelda 64) even if it would be delayed for sometime which I think it will be all worth it in the end. Just imagine playing the new Light Temple with new enemies that were cut out from the original and actually have the ability to use the medallions that you get from each temple all toped off with new graphics and stereoscopic 3D capabilities………..hell yeah.

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ante

July 14th, 2010 at 4:54 pm

YOU CAN BEAT THE RUNNING MAN!
1.go to him (as adult!)
2.start the race
3.go to the temple of time
4 when ure child link go to the bridge that goes to kokiri forest
5wait.(i did it on a real n64 and on an emulator)
this usually takes a while
DO NOT TURN OF THE CONSOLE!
NOTE:
this is a glitch and it only works here!
this is the only place in the game where you
can stand and wait untill you turn adult
and it ONLY works during the race
you wont get a prize tho:(
on a real n64 it takes (i think it was like 7 days or so….
but long time since i did it)
I have tried this on V1.2 and V1.0.

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landmastah

July 15th, 2010 at 2:43 am

dear ante:
The BS can be smelled from miles.

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AvengerStar

August 14th, 2010 at 7:40 am

Actually Land, he’s telling the truth. You basically have to wait seven in game years at the finishing point, which is approximately 7 real days. There’s videos on Youtube, even try it yourself with Project64 with frame limiter off. Does absolutely nothing to benefit he game though.

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george

August 28th, 2010 at 12:07 pm

this article was great, i want to ask where is the switch in zelda ocarina of time, i searched everywhere years ago, and you didnt write what is it.

“They say that there is a switch you can only activate by using the spin attack”

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monokoma

August 28th, 2010 at 2:18 pm

The switch that can only be activated using the spin Attack is this one: http://www.unseen64.net/wp-content/uploads/2008/04/spinattackswitch.jpg in the Water Temple. In reality, the 3D engine collisions is not perfect, so you can activate it with the Biggoron Sword (because is longer), but otherwise only a spin attack can activate it! :)

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george

August 30th, 2010 at 11:43 pm

Thanks Monokama, I downloaded the debug rom, it has 64 MB, which is twice the size of the regular ZoT, evidently has extras, maybe the complete URA, I will try so see if I discover something inside.

see ya

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Kan

October 25th, 2010 at 6:14 am

Great article! :-D
It seems to have been written by a french or somebody who speaks a language working in a similar way (I know, I’m french too! ;-D), but that’s awesome anyway.

From some early screenshots of the game, I could see a medallion on a C button. Maybe that indicates the medallions could actualy been used, as items, for some magical use, in the initial game.

About the spin attack switch, it can also been cut by performing a jump attack (sword drawn, Z+A). :-)

@ Ante, Landmastah, AvengerStar : First I thought it was BS too. But after wat AvengerStar said, I think it might be possible if it’s some sort of glitch related to an old feature removed from the final game. Maybe in the original 64DD game or somefthing, Link was be able to grow by himself on 7 ‘game’ years or such. I don’t know.
I’ll look for videos on that time travel race glitch.

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monokoma

October 26th, 2010 at 1:40 pm

@Kan: indeed, the original article was written by me in italian ;P

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Kan

October 26th, 2010 at 9:22 pm

@monokoma: Ah. :-D Thought so!

By the way, I watched some videos of beating the running guy, and it seems to be possible to beat him in certain releases of the game (not the mine, unfortunately). Though, even if he speaks of a Sky Temple after you beat him, the video showing the Sky Temple is totaly fake. It just has been filmed in a secret hole in the Forest Meadow (Lost Woods), as you can see in a related video (I trie dit too and I confirm it).
I’ll publish a video about OoT interresting betas soon : http://www.youtube.com/user/AS3TheReturnOfTheSpy
(I don’t mean to make publicity btw. It’s just if you’re interrested in. :)

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sheik

November 22nd, 2010 at 10:27 pm

are you sure sheik is alive? coz on beata quest world 2 in kariko she will not move

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Triforce of the Gods

December 12th, 2010 at 9:59 am

“Those who wish to open the path sleeping at the bottom of the lake must play the song passed down by the Royal Family”

“Those who wish to open the gate on the far heights, play the song passed down by the Royal Family.”

Both of these are in the game. They are said buy the symbol in the Water Temple you play Zelda’s Lullaby in front of to raise and lower the water level.

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monokoma

December 12th, 2010 at 11:00 pm

Interesting, thanks a lot Triforce of the Gods! I will edit the article :)

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chris

March 11th, 2011 at 9:44 pm

The gossip stone that refers to the switch you can not hit without the spin attack is in ganons castle. It’s the switch you hit in the spirit barrier to get the bombchus

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MNGoldenEagle

April 27th, 2011 at 9:57 pm

Being one of the people who made some of these beta findings, scoured the debug ROM for extras, and knows the game practically by heart, I can guarantee that it is impossible to beat the running man. The videos on YouTube were made by editing the text in the ROM (it does not exist in the original images). Keep in mind he says Link “beat” him by one second, yet he’s on the bridge when Link gets there. Nintendo typically is not so lazy as to make nonsensical things like this happen.
As further proof that this is impossible, the game is not structured to even allow Link to change ages without going from one area to another. If you attempt to force Link to change his age using a code, the game will either crash (depending on if you’re using GameShark or have TLB enabled in the emulator) or will graphically glitch. Internally, areas are divided based on age, so it would be impossible for the game to support this.
Also, there seems to be some confusion about the Debug ROM and the Beta Quest. First, there are only 9 beta quests, which have been more or less fully explored since about 2001. It’s possible to manipulate the game to load any version of an area that exists in the ROM, which means that all of the areas that exist in the final version of the game have been fully explored.
The Debug ROM for Master Quest contains several additional levels that had been used for demos and testing (and possibly were legitimately in the game at some point in production), but these areas never existed in any retail version of the game.
Some other notes:
– There are many alternate tunics, including alternate shades of the standard red, green, and blue, but the most notable ones are the yellow, white, and black tunics. Only the typical red and blue tunics have any noticeable effect.
– The Ocarina Pedestal is actually a beta leftover due to the old design of the ocarina (compare the button arrangements to some of the screenshots from mid- to late-1997 and the released version). It has no noticeable effects and probably was an old design for a warp pad, or possibly was used to indicate that you needed to play an ocarina song. If it was a warp pad, then there were three designs of the warp pad in all, which is pretty amazing and ridiculous.
– There are actually three medallion-related images in the game, but the third one is typically not mentioned because it’s too closely related to one of the medallions that ended up in the final game. The three beta medallion names were: Ice Medallion, Wind Medallion, and Flame Medallion. These changed to the Water Medallion, Forest Medallion, and Fire Medallion, respectively, over the course of development and explains the designs of the water and forest medals. The other three medallions in the game had beta names as well, but I do not remember them offhand.
– The Unicorn Fountain is not in the Debug ROM. All areas that exist in it have been revealed already. The original great fairy design, however, DOES exist and has been posted on YouTube. Like many of the other beta actors that were found, the great fairy does not have any behaviors and may have been scrapped before it was animated.
– The “Strongbox” room (the room with the strange blue walls) cannot be accessed in the Beta Quest. It can only be found in the Debug ROM.
– There’s far more alpha/beta content in the game that isn’t mentioned in this article. I don’t know if the information’s available freely anymore, but enough of it has been posted on YouTube and some other Zelda fansites.

Hope this helps clear up some of the errors in this article. Overall, it’s a great overview, though the final part comparing the Master Quest to the promises of Ura-Zelda fails to capture just how pissed off some of the more dedicated fans felt when it was released. I remember when I started playing it and realized that it was just a dungeon remix, I started spewing many an expletive and curse.

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Albertouz

May 24th, 2011 at 3:40 pm

Shouldnt anyone make Zelda URA for project 64 emulator availble!

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Octorok_17

May 24th, 2011 at 4:18 pm

@Albertouz: In accuality, someone’s working on a project based on the unreleased add-on. One of the project’s pages is located at this very site :)

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LoZ_fananon

June 6th, 2011 at 7:53 pm

So…URA zelda is coming? or not?

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Betaman

July 27th, 2011 at 6:15 am

This is pretty strange, but you’ve got like 2 or 3 contradictions in the Ura Zelda section near the bottom.

“It’s very much a parody game”

Then later it states:

“Ura-Zelda isn’t so much a new game as it is an expansion to an existing one”

Very different things here.
*The former claims to be more like master quest, being a lazy re-hash of Ocarina of time with different dungeons.

*Whereas the latter claims that it’s an expansion to the world, which could mean so much compared to the former statement’s claims.

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howarthm

January 2nd, 2012 at 2:21 am

I got to say this as soon as I read it, When the gossip stone says ” there is only a switch you can hit with your spin attack”. There is one switch and it is I think the Water temple for a golden skullata, You have to play the nintendo 64 version to get this, In the 3ds version the switch is moved to the other side of the gate. by the pedestal. But this is a switch that can only be hit by your spin. I win yay!!!

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Nanbara

January 3rd, 2012 at 12:06 am

This is a fantastic source of information.. but it’s still riddled with spelling errors. There are also several quotes from Miyamato-san in the”Zelda URA on the 64DD” section that aren’t even presented as quotes. Why is this?

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monokoma

January 3rd, 2012 at 2:15 pm

This was wrote many, many years ago in italian, and later translated in english, so if anyone wants to rewrite it better, it would be welcome for sure! :D

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