Search Results

Contributors

In: UNSEEN NEWS

1 Feb 2008

Would you like to contribute to the Unseen 64 Archive, with infos, screens or videos? Send us an e-mail or join our forum! This beta archive can grows up thanks to your support!
We are collecting beta screens & videos from many years and even friends have given to us some of them, so [...]

While in development at Konami Computer Entertainment Kobe (KCEK), Castlevania was originally known as Dracula 3D. United States news media referred to the game by this title as well as Dracula 64. In September of 1997, the game was approximately 10% finished and was 20% complete in February of 1998. [...]

LOBO is a cancelled fighting game that was meant to be released for the Super Nintendo and the Sega Mega Drive / genesis,  settled up in the DC Comics’ LOBO universe. Ocean was planning to release this in 1996, but it was cancelled for both platforms at the last minute. A prototype of the game [...]

EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more informations about this, but EggHead was shown with an interactive video at SIGGRAPH 1994 / 1996 (?) [...]

We have added some new beta images in these galleries: Zelda: a link to the past, Castlevania 64 (Thanks to Gilgamesh!), Kirby 64 (Thanks to Nick!), Zelda: Twilight Princess (Thanks to KEK8!), Saboteur (Thanks to Andrea Cogoni!) and some new beta videos (that subscribers of our YT channel have probably already seen in there): DenSen, [...]

A cancelled FPS game for the Nintendo 64, with animal-robots. Jungle Bots was meant to be published by  Titus  and developed by Conceptual Realities / Navigator Entertainment. It seems that the game was never completed and was canceled in mid-development by Titus. The development was pretty tricky, the [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Unseen Archive:

Support U64: