Elysium was described as an “episodic role-playing adventure” with more than 40 planned episodes, each of which wouls offer 10 to 20 hours of gameplay. The driving force behind it was Producer/Designer John Cutter whose past credits include the classic Betrayal at Krondor. The episodes however would never be released probably because GT Interactive ( the publisher ) was spiraling into debts at that time and soon would be acquired by Infogrames.
For more information about the game check RPG Vault intreview with John Cutter.
Scan from GamePro issue 109.
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.