Allegiance is a cancelled FPS / action game that was in development by Team17 in 1995 / 1996, rumored to be planned for the Playstation, Saturn and 3DO. According to Spong, it seems that the game was to feature a female lead character, Kay Brogan. Despite several level meshes being completed the game was canned due to the failure of the 3D engine to be developed in time.
In the aftermath of Tomb Raider some Team17 staff tried to convert Allegiance into a Tomb Raider style game, but as the team had a reputation of original games, they decided not to follow this derivative route.
Thanks to Dream17 we can read a comment about Allegiance that Martyn Brown (Team17 co-founder) posted on his blog on March 30th, 2007.
A spy thriller that got not much further than some crackers budget FMV when again the company was knee deep in Worms focus elsewhere. I shudder to think how it all happened, really. The idea was sound, it just suffered from a total disregard of planning, design and implementation.
Celine was able to find a screenshot of this game in Cd Consoles magazine issue #7, and another scan is from Play Magazine issue #2. Thanks to Unclejun for the help with the video!
Images:
Videos:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to Allegiance [PSX/SAT/3DO - Cancelled]
Celine
April 14th, 2010 at 10:03 am
Now if only we have Play Magazine 1 :-)
“but as the team had a reputation of original games”
Like Alien Breed 3D, Body Blows, The Speris Legacy and Super Frog :-P
Celine
April 14th, 2010 at 10:04 am
Ah forgot Project X in the list of Team17 “original” games.
Paul
May 6th, 2012 at 9:59 pm
It was such a long time ago now, but I was one of the students brought in to to help out filming some of the scenes for this game. The woman playing the main part was actually the wife/girlfriend of one of the 3D artists of Team 17. Plus a lot of the people in the game were actual programmers and the like. I still have a few of the scenes on VHS… it’s that long ago!.
monokoma
May 13th, 2012 at 11:54 pm
Thanks a lot for the info Paul, it’s always interesting to know more stuff from who worked on cancelled games :) If you’ll find those VHS and could upload them online, they would be great to see!