• Unseen 64 is back online, let us know if you see any errors or bugs in the site!

Perfect Dark Beta Analysis: the removed Face Mapping

Perfect Dark Beta Analysis: the removed Face Mapping

<< More Articles

pd64title.jpg

As many of you may already know, RARE planned to insert an interesting feature into Perfect Dark: thanks to the Gameboy Camera, you would have been able to photograph your face and your friend’s faces to use them as the face of PD characters in the single player campaign (as enemies) or in the multiplayer mode.

Unfortunately, due to the numerous acts of gun-shooting in American schools, RARE decided to remove this option from the game, to don’t create controversy. A game in which you could have been able to kill a character that had the face of your real friend, would probably have been too much for its time. Here are some screenshots of the removed Face-Mapping mode, perfectly working in the beta version.

Beta Face Mapping

perfec49.jpg

Using the N64 Transfer Pack with the Gameboy Camera attached onto the back of the N64 controller, this message would have appeared on the screen.

perfec50.jpg

This was the message that appeared when the GB Camera was saving the face / head data in the Perfect Dark cartridge.

perfec51.jpg

This message was used when the game was downloading the photo from the GB Camera via the transfer pack.

perfec52.jpg

Above, a photo of an N64 controller with the Transfer Pack & the GameBoy Camera attached to its back.

perfec53.jpg

Here we see the “Perfect Head” options menu for the face mapping system, where it was possible to take a picture using the GB Camera, upload pictures already on the Camera and arrange the images into the game.

perfec54.jpg

Choosing one of the available heads to use it in Perfect Dark’s multiplayer.

perfec55.jpg

Here’s one of the finished faces, ready to be selected and placed on to a Multiplayer character.

perfec56.jpg

This is the menu from which to take a photo from the GB Camera. The image  could have been cut and the brightness adjusted.

perfec57.jpg

Once the face was cut and pasted, it was possible to fix the 3D head proportions.

perfec58.jpg

This is the result, a face of an actual person implemented in Perfect Dark’s multiplayer mode (even if the proportion is a bit odd).

perfec59.jpg

Another image of the menu in which to take a new photo from the N64.

perfec60.jpg

In this menu you were able to choose if to use a picture previously taken and saved in the memory of the GB Camera or to take a new photo of the player through a “live feed” of the GB Camera attached to the N64 transfer pack.

perfec63.jpg

Another image that shows one of the custom heads being used in Multiplayer: this one has the face of Ken Lobb, at the time still working for Nintendo / Rare. The Face Mapping results were really good.

perfec62.jpg perfec61.jpg

Once you got the head the way you wanted it, you were able to add it to the game. In this image we can see the GB Camera face and its 3D version, a great result. Later you were able to place that head on a 3D body, chosing from the one already in the game.

perfec64.jpg

perfec65.jpg

Again, we in these images we can see the brightness and cropping options.

Continue to >>Perfect Dark Beta Multiplayer


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)


monokoma

Editor in Chief at Unseen 64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working as a SEO Copywriter and Content Editor for various italian websites, you can add me on Google Plus, Last FM or contact me by email.




What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading...Loading...

Last updated by at .

6 thoughts on “Perfect Dark Beta Analysis: the removed Face Mapping

  1. johnry

    dammed, i hate if things get cancled,or duo issues with nintendo or duo some sutiations,like the violence on scools at the time.
    onather example was after the attacks on 9/11 on the twin towers,those twin towers were scrapped in the game spiderman, in the last minute before the release of it.
    i understand that it was all done for respect and security reasons,but still it,s a missed chance to make them the ultimate game, too bad it had been concored/altered,also it,s so sad that they dit,nt had support the gameboycamera in other n64 games,dit they??

  2. Spencer

    I’m unhappy they removed this feature. I’m a Perfect Dark hacker and the text of the PerfectHead is still in the games memory; but the option it self is, unfortunately, gone.

  3. Spencer

    I’m unhappy they removed this feature. I’m a Perfect Dark hacker and the text of the PerfectHead is still in the games memory; but the option it self is, unfortunately, gone.

  4. Ryan K.

    I remember the PR line was that they couldn’t get it to work right…sure. But from these shots the feature wasn’t really all that hot, even though it looks like they put a lot of work into it.

  5. Edward

    Those pictures are from N64 Magazine UK, circa ’99! I remember reading that very issue!

    The feature (like online multiplayer) was probably well ahead of its time though.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title="" rel=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>