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Crash Bandicoot is a platform game published by Sony Computer Entertainment and developed by Naughty Dog for the PlayStation. Crash was released in North America in 1996, but the development started in August 1994 with the title character, Crash, being designed by Charles Zembillas and Joe Pearson. The development of this game took place entirely in Los Angeles, California, after the entire staff had moved there from Boston, Massachusetts. Crash Bandicoot was the main focus of the Naughty Dog team during its development, so much so that ideas for another game, Al O. Saurus and Dinestein, were thrown out. Sony officially became publisher of the game during March 1995. In April that year the game went Alpha and was officially unveiled to the public in May of 1996 at the Electronic Entertainment Expo, where it was well received. [Info from Wikipedia]
From these old screens we can see some changes in the development, like a different boss bar or different colors for the characters and the background. Crash usually only picks up the same type of fruit in the game (they’re called Wumpas, and look a bit like apples), but in those beta screenshots there are a lot of different fruits. There’s a pineapple, a strawberry and a green fruit which is hard to recognize. The Aku Aku mask in the pineapple screenshot is different too. It seems like a 2D sprite, actually. And Papu Papu (the large man with the club) has a yellow hair ornament, instead of a blue one. For more informations you can check the Crash Mania website, that has donated these images for the U64 Archive!
In June 2009, Psx-Collector shared with Crash Mania some screens and info from an early playable demo that he found. In this beta there’s no music or gems, the Brio boss fight is unbeatable, Tawna’s colour scheme is different, the “TNT Crates” are “POW Crates”, there’s a different Cortex Power Entrance, a couple of removed robot enemies, an harder design of Sunset Vista and Different Crate Placement! Thanks a lot to HPZr :)
Also, an unused level was found hidden in the game’s code: as we can see from a video in GarlandTheGreat’s Youtube channel, that area is completely playable:
I must say this is the hardest and quite possibly the best Crash Bandicoot level ever. It’s a shame they left it out of the game, as it only would have made an already excellent game better. Yeah, it’s hard, but it’s not that hard to beat normally. After all, there are three checkpoints here, contrary to Slippery Climb, which only has one. Getting the gem, however, is a nightmare, and I needed close to 50 attempts.
There are three invisible tokens (probably Tawna) on this level, but the bonus stage it unlocks doesn’t exist, so getting all three will crash the game. You can see it in jbreckmckye’s video. So, in order to get the gem, you have to avoid getting one of these. Location of tokens: 0:27, 3:21 and 4:48. I didn’t get the first one.
Thanks to kieranmay for the contribution!
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Videos:
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
10 Responses to Crash Bandicoot [PSX - Beta]
psx-collector
February 2nd, 2010 at 2:47 pm
This pre-beta version has a “POW” AND a “TNT” crates. They are different.
Boney Grunty
February 20th, 2010 at 1:56 am
Concerning the green fruits, the one in the screenshot that I can see somewhat resembles an unripe mango or a breadfruit. It would be easier to tell with a larger image.
halper
February 25th, 2011 at 5:20 pm
why can i this download
Jos
May 8th, 2011 at 6:22 pm
The last video has a lot of fake screenshots.
halper
May 10th, 2011 at 8:39 pm
i will the download link
halper
May 11th, 2011 at 5:24 pm
i will the beta play
Nikki
May 19th, 2011 at 4:32 am
BETA ELEMENTS LIST
————————–
1 – Beta title screen
2 – Beta box path in Road to Nowhere
3 – Beta steel box path in Up the Creek
4 – Tawna’s face looks totally different
5 – Beta door in Cortex Power
6 – Beta map (and note the different options menu)
7 – Beta loading screen
8 – Beta password (wha? boss faces? ahh!)
9 – Beta polygon graphics in Lights Out (kewl)
10 – POW crates
11 – Enemy cut from the final
12 – Aku Aku 1st form has sparkles (ooh pretty)
13 – Beta beginning
14 – Stormy Ascent loading screen if this were in the final product
That’s about it that I see in beta elements of Crash Bandicoot 1.
monokoma
May 19th, 2011 at 1:24 pm
Thanks a lot for the differences Nikki! :D
halper
May 21st, 2011 at 2:05 am
i willl the have
halper
May 21st, 2011 at 2:06 am
why becoming i the beta version