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A Vectorman game for the Sony PlayStation 2 was announced, but was soon cancelled, perhaps because the redesigned Vectorman looked too much like Halo’s Master Chief. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. [info from Wikipedia]
ProgrammingAce has posted some good quality screenshots from the Vectorman PS2 project on the GamerHistory Forum, you can check them all in here!
Thanks to Martin for the contribution!
Thanks a lot to Frank Trzcinski for his help in preserving some concept arts created for this lost project!
Images:
Video:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
6 Responses to Vectorman [PS2 - Cancelled]
Hyde
October 30th, 2008 at 10:19 pm
How does this resemble Vectorman?
tipler
February 18th, 2009 at 2:36 am
It doesn’t. But it had pretty rad destructible environments and that force cannon was aces.
leon
March 9th, 2010 at 11:35 pm
that victor man does not even look close to master chief and also if so victorman came out first
Anonymous
August 27th, 2011 at 3:04 am
force cannon was awesome.
Vetus
April 19th, 2012 at 9:23 pm
And I thought Bomberman Act Zero was shameful. Even a person who hasn’t played the original Vectorman (but have seen at least one-two gameplay videos) can understand the difference with this abomination.
Joseph Sullivan
August 13th, 2012 at 5:03 am
I play-tested this game for Pseudo Interactive before it got cancelled. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. But what I found was: the physics engine was awesome, and the AI was incredible. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy.
What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. But this was probably because it was in the alpha stage and the texturing wasn’t done yet.