A Vectorman game for the Sony PlayStation 2 was in development by Pseudo Interactive, but it was soon cancelled for unknown reasons. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. This project was interesting because it had full destructible environment and a grappling hook similar to the one used in Just Cause 2.
Joseph was able to test an early build of Vectorman PS2 and shared some interesting info:
I play-tested this game for Pseudo Interactive before it got cancelled. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. But what I found was: the physics engine was awesome, and the AI was incredible. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy.
What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. But this was probably because it was in the alpha stage and the texturing wasn’t done yet.
ProgrammingAce has posted some good quality screenshots from the Vectorman PS2 project on the GamerHistory Forum, you can check them all in here!
Thanks to Martin and MicroChirp for the contribution!
Thanks a lot to Frank Trzcinski for his help in preserving some concept arts created for this lost project!
Images:
Video:
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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How does this resemble Vectorman?
It doesn’t. But it had pretty rad destructible environments and that force cannon was aces.
that victor man does not even look close to master chief and also if so victorman came out first
force cannon was awesome.
And I thought Bomberman Act Zero was shameful. Even a person who hasn’t played the original Vectorman (but have seen at least one-two gameplay videos) can understand the difference with this abomination.
I play-tested this game for Pseudo Interactive before it got cancelled. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. But what I found was: the physics engine was awesome, and the AI was incredible. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy.
What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. But this was probably because it was in the alpha stage and the texturing wasn’t done yet.
Here’s another video of it: http://youtu.be/_pXySS5sJys
Thanks a lot MicroChirp! I’m going to add your video too :)
https://www.youtube.com/watch?v=93c8N97xu68
I have 3 new pics for your gallery, just check out my gallery ;)
The green card game is awesome ????
I have an ISO
wow! Could you be able to record some more videos from it?
it would have been a great game I use to play Vector man when I was thirteen back in 1995 and it was worth playing and it deserve a lot of love and vector man should be in super smash bros it also make a great comic book and animated tv show
vector man was a great genesis game with some awesome game play and graphics and it deserve a comeback and a crossover with mega man and sonic and f-zero
vector man is a really neat game he should always use extra weapons I liked it and comix zone there both good awesome buried treasures and be really great with super smash bros send this to super cool dragon my user name
the vectorman game that was gonna be for the ps2 looked really cool he looked like a super type robot he would use a blaster a sword and a shield I believe it should be made and I would have it and play it and he would in the new super smash bros games he would called super vectorman send this to my user name super cool dragon