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Thanks to some GameShark Codes, it’s possible to access to some debug rooms in Zelda: The Wind Waker. In some of these rooms there are some fun / weird places that were used by the developers of the game to test the gameplay / actions, while in others we can check some unused / beta areas, that were changed or never used in the final game, like the painter’s studio or a different entrance for one of the dungeons. It’s interesting to notice that in a couple of these Beta Test Areas the water is not “cell shaded” like the water in the final game.
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to The Legend Of Zelda: The Wind Waker Beta Test Areas [GC - Beta]
Dark Rayman
July 1st, 2008 at 12:04 am
http://www.youtube.com/watch?v=Nw88Ivqf230 test world 6
http://www.youtube.com/watch?v=Z8cGsZttvC0&feature=related another beta room
lolapalozaa
March 13th, 2010 at 3:05 am
Has anyone else noticed that Photo 26 looks like the entrance to the Spirit’s Spring at Lake Hylia in Twilight Princess? :)
Zero7
March 22nd, 2011 at 3:13 pm
Test10-12 are actually in the game still, just require a tricky jump off of the top of the tower of the gods
http://www.youtube.com/watch?v=ag6YusISIzk&feature=related
monokoma
March 24th, 2011 at 3:13 pm
Whow, that glitch is awesome :O