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This tech demo know as “Mario 128″ was presented at the SpaceWorld 2000 and started with a 2D Mario, on a huge circular Monopoly board. After a while, various 3D Marios appears from under the big 2D one, untill 128 Marios can be see on the screen. Each Mario moved and fulfilled various actions, but they were independent from the others.
Super Mario 128 is apparently the name of a series of projects by Nintendo to create a sequel to Super Mario 64, but really the project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 Marios on screen at once. Other features of the demo included the use of “rapid generation”, later seen in the game Pikmin, and “sphere walking”, seen in the The Legend of Zelda: Twilight Princess and Super Mario Galaxy. Some confuse Super Mario 128 with Super Mario Galaxy, a game that incorporates the experiments from the Super Mario 128 project. However, Super Mario Galaxy may be the culmination of the project’s work, as Super Mario 128 sought to create an innovative sequel to Super Mario 64. Super Mario 128 could now be seen as Super Mario Sunshine or Super Mario Galaxy.
During his keynote speech at the Game Developers Conference 2007, Shigeru Miyamoto revealed what eventually happened to Super Mario 128. “What happened to Mario 128?” said Miyamoto at the end of his keynote, “most of you already played it…,” then the screen showed that Mario 128 equaled Pikmin.
But really the demo shown at SpaceWorld 2000, along with its source code, still exist, containin its all beta models, features and functions…. but probably it’s hidden somwhere in the Nintendo’s Office (Kyoto, Japan)
Under, there’s a video showing the game’s presentation at SpaceWord 2000. Miyamoto starts with a single Mario of 200-250 polygons (the same amount as in Mario64) and quickly brings 128 Marios on the screen. The bar at the bottom indicates how much processing power is being used. They go through different special effects modes showcasing what the system will be capable of.
Some minutes later, also cel-shaded versions of Mario appear, and after that, all Marios become invisible for a little amount of time…
Thanks to Shoyz, Ducky Wensel andMr. Game for the contribution! Also thanks to MarioWiki and IGN for some informations.
Clicca qui per la versione in Italiano ▼
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
10 Responses to Super Mario 128 [GC - Tech Demo]
Shoyz
December 20th, 2008 at 9:54 pm
Super Mario 128, expected by many to be the result of Super Mario 64, is a subject much discussed, to which many rumors are created. The tech demo of Mario 128, presented at the SpaceWorld 2000 showed the figure of 2D Mario. On a huge circular Monopoly board, one after another appeared 128 small clones(?hydraulic baffuti?), each of which moved and fulfilled various actions, but were independent from the others.
The tech demo never resulted in a complete game, and over time it’s been said that Mario 128 was developing, as a title itself, though the development team has used the experiments to test new ideas in the game to introduce in other titles such as Pikmin, Super Mario Galaxy, The Legend of Zelda: Twilight Princess and Metroid Prime: Hunters. The successors of Mario 128, which have taken some characteristics of it, are Super Mario Sunshine for the GameCube and Super Mario Galaxy on Nintendo Wii.
8PM
December 20th, 2008 at 11:04 pm
Hey Shoyz,I’ll check and see if the translation is good :)
Terra
January 1st, 2009 at 3:00 am
This looks awesome! Most likely better than Sunshine, they should’ve made it.
anon
January 26th, 2009 at 4:34 am
hmmm..pizza
SMBMadman
April 7th, 2009 at 11:08 pm
I saw a remade version of this.
Link: http://homepage.mac.com/qubedstudios/mario100rpg.html
SteamingBullet
November 14th, 2010 at 9:49 pm
Putting pizzas in the gamecube is not healthy XD
Nikki
May 26th, 2011 at 4:51 am
This “2D” Mario is the original 8-bit Mario from Super Mario Bros. 1.
Ducky Wensel
October 13th, 2011 at 2:58 pm
This is a video I made about Super Mario 128.
Game Betas – Episode 2 – Super Mario 128
http://www.youtube.com/watch?v=_HxOErjKd-M&feature=channel_video_title
-Ducky
monokoma
October 14th, 2011 at 3:58 pm
Great work as always Ducky :)
steph
November 19th, 2011 at 6:15 am
This looks really funny. I love everyone’s reactions to seeing mario. If a new smash bro’s comes out, there should be something like this for a stage.