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During the early days of the Nintendo Ultra 64, many racing games were announced for the console, including this Top Gear Rally, sequel of Top Gear for the Super Nintendo. The early images released showed a stunning graphics for its time, with wonderful light effects, high definition and good polygonal models: obviously, all these screens were taken from a target render, as the Nintendo 64 was never able to do such kind of graphic detail. The real Top Gear Rally is actually very different what they wanted us to believe, with more rough graphic, blurred out scenario and without all the lighting effects that made the tech demo so impressive. Some of the cars that we can see in the early screens seem almost cut and pasted in there with Photoshop.
We can also notice a different HUD and a smaller map. Probably these screenshots were created with the sole purpose of giving an idea of the look of the project, but without taking into account the actual technical features of the N64, not powerful enough to run a 3D engine too much complex for its time.
Clicca qui per la versione in Italiano ▼
Target Render:

Final Version:

Images:
Video:
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
4 Responses to Top Gear Rally [N64 - Target Render / Proto]
Epoch
January 15th, 2010 at 4:49 am
I keep hoping that there might be a working beta of this early version of Top Gear Really that may be dumped one day for all to enjoy… but the more I watch the videos the more I think the footage shown here is nothing more than a camera flowing down a track modeled in some 3D software with cars following pre-programmed pathways without any kind of physics engine. In other words, what’s shown here is nothing playable.
*sigh*
It’s nice to think that there just might be a working game out there despite the obvious fact that the N64 couldn’t possibly render these kind of graphics. Is it possible that perhaps the N64 could render these graphics? Even if it would run at 1 fps?
monokoma
January 15th, 2010 at 2:02 pm
Imo that video was just a target render and it was never playable on any hardware :P
Robert Seddon
January 15th, 2010 at 3:22 pm
I remember an interview with the developers which talked about being an offshoot of a cinematic special effects production house, and even borrowing rendering time on the film people’s hardware–so quite possibly they put together a target render using whatever rendering setup the film studio already had.
pcloadletter
September 13th, 2010 at 12:11 am
Here are some beta images from the sequel Top Gear Rally 2:
http://bit.ly/aFFxSf
You can see a different HUD including changes of the map and missing red on the tachometer. Also the guide arrows are 3D style where as in the final game they used flat 2D sprites. Edge (73, July 1999)