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Konami was one of the first software houses to announce full support for the Nintendo 64, after the happy and profitable experience with the SNES. In addition to Castlevania 64, one of the first games announced for the console was Hybrid Heaven, a strange cross-game between Turn-based RPG, action, adventure and fighting, that promised an open ended gameplay.
In the early images and videos released, the project had an incredible graphic for its time, much more definited than the one in the final version. When Hybrid Heaven was finally released after many delays, players found themselves in front of a very different game, graphically poor and with a linear gameplay.
Probably the early media released were just Concept Renders and when Konami started to create the game on the real N64 hardware, they found out that it was impossible to reach such level of details. We dont know exactly how many parts were removed (some places and characters seen in the concept renders were not in the final game), but we can speculate that the developers had to heavily cut the project, because their original concept was too ambitious for its time.
Clicca qui per la versione in Italiano ▼
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
3 Responses to Hybrid Heaven [N64 - Beta / Tech Demo]
Champion Olivier
November 12th, 2010 at 6:40 am
This game sucked…. Anyway, that’s besides the point. I really don’t think an N64 could’ve handled the beta of this game. So graphics looks like they,re from a Game Cube game or something. Like the pipe in the backround. N64 graphics are usually way more blocky than that!
Myron Mason
January 8th, 2011 at 9:32 pm
I actually liked this game, and I agree that the 64 could not handle the graphics that the beta version of this game had.
Alex Park
May 30th, 2011 at 2:34 am
I actually liked this game a lot too, so did my brother. It impressed us quite a bit when it was new, and I still get a bit of fun playing it now. (though partly through nostalgia)