Ruff‘n‘Tumble is an action / platform game developed by Wunderkind and published by Renegade in 1994 for Commodore Amiga. In the game you play as Ruff Rodgers – a kid with big multi-type ammo gun who was transported to another strange world ruled by evil robots. Ruff ‘n’ Tumble was made by a joint-venture team of just three people who wanted to create the perfect action game for Amiga: Robin Levy (graphic, System 3), Jason Page (music, Graftgold, Sensible), Jason Perkins (code, Vivid Image, Renegade, Virgin, Gremlin). After the release of Ruff ‘n’ Tumble Wunderkind never released any other game. Thanks to Grzegorz we can learn more about the beta differences from the early versions of the project.
Ruff ‘n’ Tumble development started in 1993: the first preview was published in “CU Amiga” magazine in August 1993. At the time the game was titled “Rough ‘n‘ Tumble“, but maybe it was just a print error.
In this screenshot we can see a possible beta of World 2 mine/cave theme with lava. It could have been just a mock-up, in the final game there is no mine cart tracks, no carts with robots and the protagonist does not have that standing idle sprite.
The next preview is from “Amiga Format” magazine, December 1993.
Now game has its final name “Ruff‘n‘Tumble“, level titles are the same as in the final version and that jump sprite is still in the game. There is a first beta HUD.
Interesting beta stuff can also be found in “Amiga CD32 Gamer” magazine from June 1994: