turok

Turok 2: Seed of Evil [N64 – Beta]

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Turok 2: Seeds of Evil is a FPS developed by Acclaim for the Nintendo 64, released in 1998. It was one of the first Nintendo 64 games to allow use with the RAM Expansion Pak. The game was announced even before Dinosaur Hunter was released, under the title Turok: Dinosaur Hunter 2. The game was completed in 21 months with a team comprising of roughly the same size as that who worked on Dinosaur Hunter, which was composed of 18 people. During development, more staff were brought onboard to assist in completing the game. Reportedly, over 10,000 hours of game testing was conducted during its creation. The game was originally designed with a 12MB cartridge in mind. When cartridges prices fell, the storage was increased to 16MB allowing the team to add a multiplayer mode. Eventually, the cartridge size was increased again, and was finalised at 32MB.

The base idea for the Cerebral Bore weapon was created during a brainstorming session concerning weapon design. The original concept had the weapon “being slow and agonizing”. An artist suggested a Leech gun, which was rejected by project manager, David Dienstbier: however, a “Vampire Gun” was eventually added to the sequel, Turok 3. Iguana, having received Nintendo 64DD development kits which included the 4MB Expansion Pak, added a high-resolution mode to the game early on in the development timeline. This was demonstrated to Nintendo at E3 98, running at a resolution of 640 x 480, a technical accomplishment for the Nintendo 64 at the time.

In the gallery below we can notice some early screens of the game, with some removed areas and beta versions of some levels. The graphic in the first screens released was much more definite than the one in the final game. Some of these images could have been taken from early tech demos and target renders. It seems that there were many concepts for Turok 2 that were scrapped before the final one was chose, but sadly there are not many info about these lost versions, but a single pic of an unknown enemy that was never used anywhere in the game.

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