In 2008 Paradigm Entertainment were working on a prototype for a new First Person Shooter for the Xbox 360, Playstation 3 and PC, that would have been published by THQ. They developed a playable demo, but the project was later cancelled for unknown reasons.
Magic Karts is a cancelled racing game that was in development in 2000/2001 by Paradigm Entertainment for Playstation 2, planned to be a spiritual sequel to Beetle Adventure Racing, one of the most interesting Nintendo 64 racing games. Even if this would have not used Volkswagen New Beetles brand of cars as the first game, Magic Karts would have probably have huge levels to explore while racing again other CPU cars (or friends in multiplayer mode), with colorful tracks full of secrets and hidden shortcuts. Unfortunately the game was never released, probably because Paradigm never found a publisher interested in this game.
EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more details about this, but EggHead was shown with an interactive video at SIGGRAPH 1994 / 1996 (?) where the audience controlled the game with a motion sensing technology.
The people in the room were able to move their hands left / right, up / down and get a corresponding movement with the image on the screen. You can read more about this show at the Cinematrix website. The game was never released and probably it was just created as a tech demo for the SIGGRAPH show and it was not really meant to be a Nintendo 64 game.
As we can read from BW Online, Paradigm Simulations created the game as an offshoot of defense work. Also, as noticed by Hibana, EggHead Shred was featured on the Nickelodeon variety show “U to U” in the mid-1990’s:
“Egghead Shred” by Paradigm – This game had the audience playing a punk-rock “Humpty Dumpty-like” character as he skied his way down a obstacle-laden slope of frying pans and vicious forks (no kidding!). The stunning graphics were produced by a host of Silicon Graphics Reality Engine-based workstations while the audience utilized the Cinematrix IAP as the control interface.
It would be nice to find a video from this U2U episode to see Eddhead in motion.
Thanks a lot to Gilgamesh, Zach and Hibana for the contributions!
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.