Freelancer [Beta – PC]

As we can read on Wikipedia, Freelancer is a space simulation that was developed by Digital Anvil and published by Microsoft Game Studios in 2003. The game was initially announced by Chris Roberts in 1999, but it was only released 4 years later, with many cuts and changes from the original concept. In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players’ presence; cities would be bustling with transports and each world’s weather changes on its own time.

Roberts promised features such as automated flight maneuvers, dynamic economies, and a multiplayer mode that could host thousands of players, but diminished versions of these features were implemented in the final release. The game’s initial technical demos impressed reviewers, but after the Microsoft buyout and Roberts’ departure from Digital Anvil, critics had doubts about the game. Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team’s strengths.

Freelancer 2 was in development by Digital Anvil in 2006 for XBOX 360, but the game was cancelled when Microsoft closed the studio.

Thanks to EmoLevelDesigner for the contribution!


Old beta videos show early versions of the game. There are many scenes that are not included in the final version: 

Freelancer 2 [Xbox 360 – Cancelled]

The first Freelancer was a space trading and combat simulation game developed by Digital Anvil and published by Microsoft, released in March 2003 for PC. The game allowed players to pilot a starfighter and visit many star systems. They can engage in combat with other starfighters to protect traders or engage in piracy themselves. A sequel, Freelancer 2, was in development by Digital Anvil / Microsoft Game Studio for XBOX 360. Codenamed “Project Lonestar“, the game was cancelled when Microsoft closed the studio in 2006.