Unseen Features

Unseen Interviews: NGD & Happy Camper

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On October 2008, a playable prototype of Happy Camper, an unreleased NES game that was in development at Color Dreams, was discovered between various  remains of the studio. NGD was the lucky collector that got his hands on this legendary game and he decided to share his find with all the other NES fans: infos and screens from HC were soon released, so that documents of its existence can now be preserved. But that’s not all. The next week (February 2009), Happy Camper will be finally released to the public, complete with a phisical cart, a paper manual and much more! We had a little interview with NGD, to talk about his discovery, the release of the game and the thoughs of a collector on the wonderful world of unseen games.

Warning: sorry for the spelling  errors, we’ll fix them asap ;)

U64: Thanks for your time NGD! Would you like to introduce yourself to our readers?

NGD: My name is Jason aka NationalGameDepot or NGD for short. I have been collecting NES for around 10 years or so now. I had a fully CIB NES set minus a Stadium Event box until this month, when I sold my CIB Myraid 6 in 1. So I am missing the SE box, and a Myriad now for a full set. I also have a few hundred PAL games, around 100 multi-carts, the test carts, Sachen stuff, and pile of other random crap. I am also the guy that has the giant 8ft Nintendo and 7ft Gameboy :) Check out my site @ www.nationalgamedepot.zoomshare.com for some old pics.


U64: Can you tell us about Happy Camper and how did you find it? 

Translation for the Chrono Trigger prerelease video

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In the 90s the SNES produced some of gaming’s finest RPGS.  Great classics such as Final Fantasy 4 and 6 kept American audiences entertained, while Japanese gamers had greats such as the original Star Ocean. Entertaining both audiences was the timeless classic Chrono Trigger. Now years later the rise of the internet has put fans together and given those interested the ability to search for in game beta. Notable finds have been made, such as the music from the fabled “Singing Mountain,” and the demo rom.  Now thanks to gamers/fans/translators Glitterberri and Gekkahiro we can read in good ole English a translation of this video  that has been floating around the web for some time now.

Play the vid and you can follow along with the following translation. 

Unseen Interviews: Yakumo from Segagagadomain

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If you are used to the beta & cancelled games communities, you probably know already Yakumo and his Segagaga Domain website. SD is another great place to find informations about obscure games, especially japanese and SEGA ones: in there you can even see a collection of videos from unseen Saturn and Dreamcast games. In this new Unseen Interview we have questioned Yakumo, to know better the mind under Segagaga Domain, learn about the japanese gamer’s life and his toughts about the unseen gaming world.

U64: Thanks for your time Yakumo, would you like to introduce yourself and your site to our readers?

Yakumo: Sure, my real life name is Mark. I’m a British guy with a passion for gaming that has lived in Japan since 1998. My site, Segagaga Domain originally started out as a private online reference guide to what software I had at the time. A few friends had access to this reference guide and mentioned how great it would be to have some sort of online catalogue that actually gave decent size cover scans as well as comments on the games. I always thought there were plenty of sites on the net like this but as it turned out most of them just gave catalogue numbers etc without any really information on the game it’s self. So Segagaga Domain was born to fill in that massive void. I’m always looking to expand the site. Within the last year we saw the start of the Movie Vault. This will be the first place on the net (unless someone beats me to it) to feature video footage of ALL Japanese Sega Saturn games as well as unreleased game footage and Dreamcast games.

U64: Your Retrocore Show is a very nice initiative, especially the “What ever happened to…” sections, do you plan to talk about more “Unseen Games” in the next episodes? We do something like that with our U64 Italian Podcast, but well.. it’s in italian, so noone listen to it ;) 

A summary of the Mother 3 project

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A little introduction

[Article written by Yota]

Mother 3 was going to be a Nintendo 64’s sequel of the SNES RPG know as Earthbound. It was, however, cancelled in 2000, but later the game resurfaced on the GBA and it was officially released in 2006. Now that the english fan-translation of Mother 3 is out, we can finally try to analyze the old beta with the help of the few informations we have in English. (Itoi posted some notes about the cancellation of Mother 64 on his japanese site, but unfortunately only two pages have been translated by Tomato.They can be found here).

It seems that Mother 3 was already scheduled for the SNES even before the release of Earthbound in America, but the development was quickly switched to the 64DD, and the game was officially announced only in 1996. We don’t know much about the Disk Drive version, but, like Zelda URA, it would have used all of the add-on features, and it would have been compatible with Mario Artist. Also, according to Dream 64, the original story was originally intended to cover ten years of the characters life.

In 1998 Nintendo said that the 64DD Mother 3 was going to be ported on a cartridge, with an F-zero-like expansion scheduled for later. The cart version had twelve chapters, more characters, more locations (like a jungle and a river that you can see  in a screenshot), but the main narrative was roughly the same as the GBA version, only more mature. Flint, Claus and Lucas probably had a bigger role in the first chapters compared to the final version.