Inversion was an impressive and ambitious third-person shooter that allowed players to control gravity. While the concept was over-the-top for its time, it wasn’t really appreciated. This is a short article that delves into the beta content and includes some concept art found online.
Concept Art:
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
- Pre-concept art – Saber Interactive
Beta Content:
Point of Action
- Beta (green)
- Final (blue)
Different Shirt Colour
- Beta
- Final
Different Davis Russell and Leo Delgado Model
- Beta
- Leo’s second change
- Beta
- Beta
- Davis (Beard)
- Final
Different Inversion Symbol
- Beta (circle)
- Beta (circle)
- Beta (triangle-early)
- Beta (triangle-early)
- Beta (triangle almost finished)
- Final
Early Inversion Tool Colour
- Beta (Soft blue)
- Final
Other differences:
- Assault Rifle has different SFX and recoil
- The energy rifle doesn’t burn enemies when you shoot them
- Leo and Davis’ grunts when shot are different
- Gravlink has a different look
- Early Inversion Bar (image TBC)
A short documentary containing information on the early story and what didn’t make it past the prototyping phase
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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