Sphinx and the Cursed Mummy is a fun 3D action-adventure developed by Eurocom and released by THQ back in 2003 for Xbox, GameCube and PS2. The game was a critical success with many praising its art style, gameplay, music and story. However, the game didn’t do well sales-wise. Eventually, the game’s sequel was never greenlit by THQ. There were several attempts to make the sequel happen by making a J2ME mobile game, and work on an Xbox 360 port was in development back in 2006-2007 before it was cancelled altogether. Eight Pixels Square, which is comprised of ex-Eurocom employees, tried to make an infinite runner-type game for iPhones, but that one was also cancelled.
Sphinx 2 never got past the concept phase as THQ was not interested in greenlighting the sequel after the game’s disappointing sales. A few sketches were made, and that was it.
Images:
- 2004 concepts by David Muñoz Velázquez
Video:
Fan-documentary detailing the inception of Sphinx & the Cursed Mummy and details on the sequel
Credit: the Sphinx Community
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(4 votes, average: 4.00 out of 5)
I loved this game, mostly because I’m a sucker for anything Egypt-related. I played it as a child, and even now, in my mid-thirties, I still replay it, though I don’t look forward to that one part where I got stuck for ages (laugh). I wish they had remastered it with modern graphics. Imagine how beautiful it would look! I believe the updated scenery could rival games like Horizon Zero Dawn. I also wondered if a sequel might have found a way to bring the Prince back to life as a reward for all his help in the first game, since his undead state wasn’t natural but magically induced. Not to mention, giving the characters voices would have made the whole experience even better.
It’s truly a shame that so many small developer studios close down, and I wouldn’t say the game was a failure; they at least gave us memorable games that fill so many of us with nostalgia. I hope that some developer takes the initiative to remaster it and maybe even create a continuation.